Post by Gilvan Blight on Apr 24, 2007 9:14:21 GMT -5
Last weekend a small group of us gathered and played some random games. The night ended with a rather laugh filled game of Star Munchkin.
Players:
Gilvanblight
Talon
PandoraGreen
GhostWes
We started with a really really quick review of the rules, with the final decision to just look stuff up when we needed to.
As I was busy watching my own game more then the other players, here's how things went for me:
I got the only good starting cards. A bobaser and the Bounty Hunter Class. He was able to jump to level 5 by the second turn due to playing a level up card, and using his bounty hunter ability to keep pulling the same mob out of the discard pile and killing it over and over.
This of course meant everyone ganged up on me and I finished the game at Level 1 with no equipment. The worst attack came from Wes (IIRC) who turned my Bobaser into an Anti-matter Bobaser meaning it now reduced my level by 4 instead of increasing it. I never really did recover from that. I should have just discarded the Bobaser right away and taken the 2 level hit and then tried to build up, instead of hoping for some other way to come back.
Talon was the Rules Lawyer this game, bringing up all kinds of obscure rules that we had of course totally missed in our quick perusal of the rules. One of these was the fact you can't win by card play, it has to be after a fight to hit level 10. I know we screwed that up in previous games.
We also pretty much forgot about being able to add Wandering monsters to the mix. This changed the game a ton when we did finally remember. If I remember correctly Wes got pretty Brutalized near the end due to mass monster play.
The one rule we didn't actually miss, as it wasn't in the rule book was the fact you don't roll dice to determine combat!
I think this was a case of experienced gamers playing a game they don't have much experience with. We opened it, sorted the cards and grabbed the included die. The game included a die and the combat system had you compare your level to the monsters level, so of course you would roll off. The attacker would roll and the person to the left would roll for the monster, it just makes sense. Well whether or not it does, it's not in the rules. We added a whole new random factor to a game that's already totally random, and it was Great! We were playing with a rather good house rule without realizing it. The addition of this made the game feel more like a PnP rpg as everyone is used to rolling to hit.
Overall I think all of us had a ton of fun. It was a great end to the night and had us all laughing. Between the rules 'arguments' and our unintentional butchering of the combat system, we'll be talking about this one for some time I think.
Players:
Gilvanblight
Talon
PandoraGreen
GhostWes
We started with a really really quick review of the rules, with the final decision to just look stuff up when we needed to.
As I was busy watching my own game more then the other players, here's how things went for me:
I got the only good starting cards. A bobaser and the Bounty Hunter Class. He was able to jump to level 5 by the second turn due to playing a level up card, and using his bounty hunter ability to keep pulling the same mob out of the discard pile and killing it over and over.
This of course meant everyone ganged up on me and I finished the game at Level 1 with no equipment. The worst attack came from Wes (IIRC) who turned my Bobaser into an Anti-matter Bobaser meaning it now reduced my level by 4 instead of increasing it. I never really did recover from that. I should have just discarded the Bobaser right away and taken the 2 level hit and then tried to build up, instead of hoping for some other way to come back.
Talon was the Rules Lawyer this game, bringing up all kinds of obscure rules that we had of course totally missed in our quick perusal of the rules. One of these was the fact you can't win by card play, it has to be after a fight to hit level 10. I know we screwed that up in previous games.
We also pretty much forgot about being able to add Wandering monsters to the mix. This changed the game a ton when we did finally remember. If I remember correctly Wes got pretty Brutalized near the end due to mass monster play.
The one rule we didn't actually miss, as it wasn't in the rule book was the fact you don't roll dice to determine combat!
I think this was a case of experienced gamers playing a game they don't have much experience with. We opened it, sorted the cards and grabbed the included die. The game included a die and the combat system had you compare your level to the monsters level, so of course you would roll off. The attacker would roll and the person to the left would roll for the monster, it just makes sense. Well whether or not it does, it's not in the rules. We added a whole new random factor to a game that's already totally random, and it was Great! We were playing with a rather good house rule without realizing it. The addition of this made the game feel more like a PnP rpg as everyone is used to rolling to hit.
Overall I think all of us had a ton of fun. It was a great end to the night and had us all laughing. Between the rules 'arguments' and our unintentional butchering of the combat system, we'll be talking about this one for some time I think.