Post by Gilvan Blight on Jan 9, 2006 8:35:05 GMT -5
Quickly: way better then expected. A great game.
Summary: the first in a series of games inspired by some Settlers of Catan Fiction. In this one the players take the roles of villagers in a settlement on the isle of catan. They then explore the isle to find resources and goods to provide to the important people of the city. The first player to provide enough goods for 10 victory points wins. The game uses a very unique and interesting exporation method to moving around the board. You pick two tiles off the board and look at them blindly to see where you want to go, then you place a marker showing your destination. You then take a deck of adventure cards and lay one in front of you. This shows what lays on your path. You can fight bears, help villargers, catch snakes, find herbs and a bunch more on your journy. By doing these tasks you can earn experience making you stronger and more fittend to take on bigger tasks. This means in the beginning you are running alot and taking round about paths to destinations to avoid the bears and wolves, but after a few trips you fight your way through them to earn pelts and skins. The usual Catan building and trading exists as well, though there is no resource generation without exploration.
The good: this game has a definate RPG feel to it that I loved. You actually pick a character with a set of stats and unique skills and advance this character as you play the game, gaining items and experince to improve. The exploration phase is a great inovation and a ton of fun. The limit of 5 of each type of card really adds a great strategic level to the game (as ever thing you need to build takes 3 cards, you can never build two things in a turn without a good trade).
The Bad: this is a long one. The box states 1 hour play, and I think our game went almost 3. It's a good time though and not a problem if you have the time. At times it's hard to know what you should be doing, which led to some random exploration that seemed odd in this style of game, though this could just be our inexperience.
The ugly: a D6 is used to resolve all confics and I swear the Die hates me. I have never rolled so many 1's in my life. I got beat up by wolves and snakes more then any one man should. The Mead rule seems a bit harsh (all players with more points then you take one damage) for how easy it is to obtain.
Overall: a really good game that supprised me. I didn't expect much from this one, but it was a ton of fun. The price is high as with all Catan games but if you like the Teuber style you will like this one. The RPG element is a great edition to the Catanverse.
Summary: the first in a series of games inspired by some Settlers of Catan Fiction. In this one the players take the roles of villagers in a settlement on the isle of catan. They then explore the isle to find resources and goods to provide to the important people of the city. The first player to provide enough goods for 10 victory points wins. The game uses a very unique and interesting exporation method to moving around the board. You pick two tiles off the board and look at them blindly to see where you want to go, then you place a marker showing your destination. You then take a deck of adventure cards and lay one in front of you. This shows what lays on your path. You can fight bears, help villargers, catch snakes, find herbs and a bunch more on your journy. By doing these tasks you can earn experience making you stronger and more fittend to take on bigger tasks. This means in the beginning you are running alot and taking round about paths to destinations to avoid the bears and wolves, but after a few trips you fight your way through them to earn pelts and skins. The usual Catan building and trading exists as well, though there is no resource generation without exploration.
The good: this game has a definate RPG feel to it that I loved. You actually pick a character with a set of stats and unique skills and advance this character as you play the game, gaining items and experince to improve. The exploration phase is a great inovation and a ton of fun. The limit of 5 of each type of card really adds a great strategic level to the game (as ever thing you need to build takes 3 cards, you can never build two things in a turn without a good trade).
The Bad: this is a long one. The box states 1 hour play, and I think our game went almost 3. It's a good time though and not a problem if you have the time. At times it's hard to know what you should be doing, which led to some random exploration that seemed odd in this style of game, though this could just be our inexperience.
The ugly: a D6 is used to resolve all confics and I swear the Die hates me. I have never rolled so many 1's in my life. I got beat up by wolves and snakes more then any one man should. The Mead rule seems a bit harsh (all players with more points then you take one damage) for how easy it is to obtain.
Overall: a really good game that supprised me. I didn't expect much from this one, but it was a ton of fun. The price is high as with all Catan games but if you like the Teuber style you will like this one. The RPG element is a great edition to the Catanverse.