Post by ghostwes on Apr 28, 2006 0:32:29 GMT -5
Well, I finally had the chance to play WoW with Ian from Hugin and Munin and another guy. Jake and Ian took on the roles of the Alliance Druid and Hunter, respectively, while I played both the Horde Warlock and Horde Shaman simultaneously (easiest way to play three-player).
The game seems a lot more complicated than it really is. While there are a lot of things to think about, a lot of it struck me as things that would become much easier to get with more plays. Many of the strategies involving dice pools and spell/talent interactions are not quite intuitive, at least at first, in my opinion.
The setup took a loooong time. There are so many plastic pieces, decks of cards, counters, dice etc that it seemed to take forever. This isn't really a complaint, mind you -- the many pieces also help make for a more interesting game.
I really like the fact that each character plays differently than every other character. Not just that, but the way a player chooses the talents and spells, and makes them work together, also adds to the complexity and deiversity of the game. For example, the hunter can focus on just ranged damage or get himself a pet to absorb damage. The Shaman can go for a healing role or can provide buffs and defensive melee spells. This, along with the different quests and equipment of each new game provide a lot of replay value.
We did not manage to finish this particular game, as Hugin and Munin closed about halfway into our session. A lot of the game was trying to figure out what we were doing, and in some cases, correcting mistakes that I made upon my cursory reading of the rules. Live and learn. I think we could probably finish the next game in much less time, now that we sort of know what we are doing.
I look forward to playing WoW again, probably at the next gathering.
The game seems a lot more complicated than it really is. While there are a lot of things to think about, a lot of it struck me as things that would become much easier to get with more plays. Many of the strategies involving dice pools and spell/talent interactions are not quite intuitive, at least at first, in my opinion.
The setup took a loooong time. There are so many plastic pieces, decks of cards, counters, dice etc that it seemed to take forever. This isn't really a complaint, mind you -- the many pieces also help make for a more interesting game.
I really like the fact that each character plays differently than every other character. Not just that, but the way a player chooses the talents and spells, and makes them work together, also adds to the complexity and deiversity of the game. For example, the hunter can focus on just ranged damage or get himself a pet to absorb damage. The Shaman can go for a healing role or can provide buffs and defensive melee spells. This, along with the different quests and equipment of each new game provide a lot of replay value.
We did not manage to finish this particular game, as Hugin and Munin closed about halfway into our session. A lot of the game was trying to figure out what we were doing, and in some cases, correcting mistakes that I made upon my cursory reading of the rules. Live and learn. I think we could probably finish the next game in much less time, now that we sort of know what we are doing.
I look forward to playing WoW again, probably at the next gathering.