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Post by MontyCircus on Oct 4, 2006 14:25:30 GMT -5
Rated #486 on BGG Highly touted on BGG as a great, fast, fun filler. The truth is...it's really not very interesting. On your turn you move a high point noble to the front of the line so you can collect it. That's pretty much all you ever do unless you're out of those cards and stuck playing something else. Not really that much better than something like UNO... I think people like it because of the art or theme...or maybe they're just braindead idiots
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Post by Gilvan Blight on Oct 4, 2006 16:26:17 GMT -5
Been a while since I played this but I remember there being more to it then that. I think it was special rules on the cards that let you rearange the stack. By out third game it actually got rather competitive as we figured out the Strategy. Church would probably remember it better, as it was his game.
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Church
Level 3 GM
Dragostea din tei
Posts: 853
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Post by Church on Oct 4, 2006 19:40:23 GMT -5
I can't remember the specific cards at the moment, I know we did have fun with it. I always wanted to bring it to a WGR gathering to play in between games, but it was packed away somewhere and still is.
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Post by ThardonBlackfist on Oct 5, 2006 9:50:41 GMT -5
Hey, Uno is a GREAT timekiller.. especially when you throw in some of the anniversary cards like pick up 20 and Fireball (ok just kidding about that second one but wouldn't it be FUN!?!?)
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Post by huginandmunin on Oct 5, 2006 15:05:31 GMT -5
I actually really like Guillotine. I haven't played in while but I remember it being somewhat more complex. It was especially fun when you max out on the number of players!
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Post by ThardonBlackfist on Oct 5, 2006 15:15:16 GMT -5
ahh, but I've found that, as a general rule, the less complex the game, the better it seems to be with larger groups... Uno for example is dead boring with 2 people, but when you get a dozen folks playing screw your neighbour (and drinking, don't forget drinking) you get a great game.
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Post by Gilvan Blight on Oct 5, 2006 17:18:41 GMT -5
When talking group Card games you can't forget The Great Dalmuti, probably my personal favourite. Again especially with drinking, and funny hats... you have to have funny hats.
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Post by MontyCircus on Oct 5, 2006 21:19:43 GMT -5
Been a while since I played this but I remember there being more to it then that. I think it was special rules on the cards that let you rearange the stack. By out third game it actually got rather competitive as we figured out the Strategy. Everyone says it is best with lots of players. With lots of players, rearranging the stack happens with such regularity that really the only thing you can do is maximize the # of points you get on your turn right now. So it's my turn. Oh no...there is a -1 dude up next. I think I will play this card and put a 3 point guy ahead of him. 3 points for me. Your turn. Oh no...there is that -1 dude up next. You decide to play a card moving a +2 guy ahead of him. 2 points for you. Player # 3's turn. He does the same. Gets 1 point. Same with player # 4. Same too. 1 point. Player # 5. He is out of "change cards". Plays some other crap card...probably to draw more cards...but that can't help him right now and takes the -1 guy. Next round begins...and on and on... And with 2 players...it doesn't help "strategy"...because you still can't "set anything up." You just maximize your points each turn. I found it pretty damn dull. ============================================== I do like Great Dalmuti though. We used to play it at lunch in highschool all the time as "Asshole" with a standard deck. President, Vice President, Secretary, Asshole. I really hate "trick-taking" games (euchre...blah), but I guess that one is called a "ladder" game...
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Post by Gilvan Blight on Oct 9, 2006 8:26:38 GMT -5
I prefer Dalmuti to Asshole due to the Dalmuti deck. The fact there are thirteen 13s (peasants), five 5s (no clue off the top of my head) etc. gave the game a lot more strategy as the next player had to play the same number of cards. This often gave the Peon a pretty good chance to move out of his spot as they often had a horder of peasants and other 'high' cards they could play in large groups 'screwing' the other players.
I would have to play Guillotine again to really comment well. I remember it being more enjoyable then that, but it has been some time.
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