Post by Gilvan Blight on Jan 22, 2007 1:49:26 GMT -5
Quckly: the most underated game on Boardgamegeek, at least in my opinion.
Summary: 6 adventurers are lost in a jungle trying to find the hidden temple. Each player (2-5) plays a different adventurer which are colour coded. Players take turns playing sets of cards to move adventurers. For example the blue cards move the blue adventurer, a set of 3 blue cards moves him three. Wild cards are added to make things a bit more interesting. The board has a set of symbols on it as well. First are 2 coloured spots for each adventurer. Landing on these with the apropriate person lets the player moving them drop a card. Masks also dot the board, these let a player moving anyone onto them drop a card. Quicksand spots flip over the adventurer, requiring one card to flip them over before they can be moved. There are also quicksand cards that can be played to flip over any adventurer regardless of where they are on the board. The thing that makes this game great, and underrated: No one knows which colour the other players are playing. This means that you must use your cards to move other colours then your own lest you give away your colour and spend the entire game mired in quicksand. Trust me it's much easier then it sounds here, it's probably one of the easiest games I own.
The Good: for a game that can be taught in about 5 minutes and played in about 20, this has a great amount of strategy. It's deceptivly simple while still being complex enough to keep a group of 5 mid 20-30 year olds interested for about 6 games in a row. This is a perfect, quick game. Good for the end of the night or to start things off, or as filler when waiting for the next big game to start. This is part of Fantasly Flights small box games set, and thus rather cheap, retailing at $20 (and you may be luckly like me and find it on sale).
The Bad: there is just a bit of ambiguity in the rules we weren't able to decifer (though we did decide on a ruling). We couldn't tell what exactly to do if you played a card on a character but didn't move them, if you got to act on the square they were still on as if you moved there. We decided since the rules said "ends their movement on" that you could. This game is way too simple and too quick for an evening of gaming, but that's not what I think it's point was only. It's only really good for a few quick games, or a quick game. Not quite sure why you can't play 6 players, I don't see much strategic difference if there is a colour that no one plays or not.
The Ugly: the game is just Ugly. It looks like a kids game, a really young kids game. Filled with bright colurs, pictures of butterflies and honey, and brightly coloured cards. I think a lot of people would rate this poorly or pass it up just based on the looks. I'll admit if it wasn't on sale I wouldn't have touched it, and even at half off I almost left this one behind. It's too bad as it's one of the best quick strategy games in my collection now.
Overall: a deceptively good game. It really doesn't look like much but is a ton of quick fun and strategy. I will probably bring this as a staple to any future gatherings as it's great for those in-between game luls.
Summary: 6 adventurers are lost in a jungle trying to find the hidden temple. Each player (2-5) plays a different adventurer which are colour coded. Players take turns playing sets of cards to move adventurers. For example the blue cards move the blue adventurer, a set of 3 blue cards moves him three. Wild cards are added to make things a bit more interesting. The board has a set of symbols on it as well. First are 2 coloured spots for each adventurer. Landing on these with the apropriate person lets the player moving them drop a card. Masks also dot the board, these let a player moving anyone onto them drop a card. Quicksand spots flip over the adventurer, requiring one card to flip them over before they can be moved. There are also quicksand cards that can be played to flip over any adventurer regardless of where they are on the board. The thing that makes this game great, and underrated: No one knows which colour the other players are playing. This means that you must use your cards to move other colours then your own lest you give away your colour and spend the entire game mired in quicksand. Trust me it's much easier then it sounds here, it's probably one of the easiest games I own.
The Good: for a game that can be taught in about 5 minutes and played in about 20, this has a great amount of strategy. It's deceptivly simple while still being complex enough to keep a group of 5 mid 20-30 year olds interested for about 6 games in a row. This is a perfect, quick game. Good for the end of the night or to start things off, or as filler when waiting for the next big game to start. This is part of Fantasly Flights small box games set, and thus rather cheap, retailing at $20 (and you may be luckly like me and find it on sale).
The Bad: there is just a bit of ambiguity in the rules we weren't able to decifer (though we did decide on a ruling). We couldn't tell what exactly to do if you played a card on a character but didn't move them, if you got to act on the square they were still on as if you moved there. We decided since the rules said "ends their movement on" that you could. This game is way too simple and too quick for an evening of gaming, but that's not what I think it's point was only. It's only really good for a few quick games, or a quick game. Not quite sure why you can't play 6 players, I don't see much strategic difference if there is a colour that no one plays or not.
The Ugly: the game is just Ugly. It looks like a kids game, a really young kids game. Filled with bright colurs, pictures of butterflies and honey, and brightly coloured cards. I think a lot of people would rate this poorly or pass it up just based on the looks. I'll admit if it wasn't on sale I wouldn't have touched it, and even at half off I almost left this one behind. It's too bad as it's one of the best quick strategy games in my collection now.
Overall: a deceptively good game. It really doesn't look like much but is a ton of quick fun and strategy. I will probably bring this as a staple to any future gatherings as it's great for those in-between game luls.