Post by Gilvan Blight on Feb 7, 2007 12:16:30 GMT -5
Quickly: more gimick then game. Would be way better without the time limit.
Summary: some odd world where there is no such thing as electricity and all electronics are powered by cute little creatures called elebits. You play a disgruntled child (thinks his parents love the elebits more then him) on a mission to catch as many elebits as he can with his fathers capture gun. Gameplay consists of moving about a house (first just in one room, then expanding to multiple rooms and floors) trying to find the elusive elebits. These little guys like to hide! You will find them behind under and in just about everything. Use the Wiimote to push, pull open, shake, tip, twist and flick the enviroment and uncover the hidden creatures. Get enough of them and be able to turn on items in the environment like TVs, and Radios, and Stoves. When you turn on items rare power elebits are spawned. Suck them up to level up your gun and be able to move heavier objtects. Eventually hit boss elebits, bad elebits that attack and will break your gun, and other suprises.
The Good: a cool concept. Reading the back of the box and I just had to rent this. It sounded like the kind of game the Wii was made for. The interactive enviroment is amazing in a Katamari kind of way. It's done so well and is just so intuitive. To turn a door knob, aim, hit the button and turn. To open a closet, aim, hit a button and pull out. It's almost like those virtual reality games that were promised years ago. Graphics are pretty good, the sheer amount of stuff you can move and touch is amazing, so you can tell there a lot of polygons moving, so less then realistic graphics are to be expected. Even thought there is an in depth tutoral, like most Wii games I have tried, you can pretty much just pick this up and play it, since the motions are pretty intuitive.
The Bad: walking with the nunchuck and looking with the wiimote takes a bit to get used to. I'm sure 100s of games are going to use this system (especially any FPS) so I'm sure I'll get used to is soon enough but it's a bit odd at first. Some of the fine manipulations are way too difficult. At one point I tried stacking some blocks just to see if I could do it. 5 mintues later I gave up. You can tell that it's possible, but just not quite likely. Larger items are no issue though. Boss battles are difficult (at least the first one is) They make you use techniques you haven't used up to that point in the game and it just doesn't feel like the same game.
The Ugly: Why make it an action game? I had a ton of fun exploring the levels on this, especially the kitchen, trying to figure out what goes in the stove, how to open the microwave etc. This was quickly interupted by the ever present countdown that means I need to just bang my way around and eat as many elebits as I can as quick as I can. The developers even recognized that just interacting with the environment was fun as they added a timeless mode. Dumbly you have to catch three uber rare elebits on each level to unlock it, which I haven't been able to do yet. This is what ruined this one, if I could play the game at my own pace, I would be very tempted to pick this up, instead I end up with controller tossing frustration (which is why it's a good thing I have that writst strap).
Overall: a neat interesting game. It's a good example of what can be done with the Wii system and it's unique control scheme. Unfortunatley it's just not that much fun. Most of the fun is driven out of this game by the addition of the arcade style timer that makes you rush at everything and get very frustrated when you run out of time just before completing a level. The game would be much more appealing if the timeless mode was enabled as an option right off the start. I personally won't be buying this one. It's neat and a bit fun, but not worth the price. I can only slightly suggest a rent, maybe if you wait until it's a 7 day, not that you need it that long but it will be cheaper. It's a neat way to show off the potential of the sytem though.
Summary: some odd world where there is no such thing as electricity and all electronics are powered by cute little creatures called elebits. You play a disgruntled child (thinks his parents love the elebits more then him) on a mission to catch as many elebits as he can with his fathers capture gun. Gameplay consists of moving about a house (first just in one room, then expanding to multiple rooms and floors) trying to find the elusive elebits. These little guys like to hide! You will find them behind under and in just about everything. Use the Wiimote to push, pull open, shake, tip, twist and flick the enviroment and uncover the hidden creatures. Get enough of them and be able to turn on items in the environment like TVs, and Radios, and Stoves. When you turn on items rare power elebits are spawned. Suck them up to level up your gun and be able to move heavier objtects. Eventually hit boss elebits, bad elebits that attack and will break your gun, and other suprises.
The Good: a cool concept. Reading the back of the box and I just had to rent this. It sounded like the kind of game the Wii was made for. The interactive enviroment is amazing in a Katamari kind of way. It's done so well and is just so intuitive. To turn a door knob, aim, hit the button and turn. To open a closet, aim, hit a button and pull out. It's almost like those virtual reality games that were promised years ago. Graphics are pretty good, the sheer amount of stuff you can move and touch is amazing, so you can tell there a lot of polygons moving, so less then realistic graphics are to be expected. Even thought there is an in depth tutoral, like most Wii games I have tried, you can pretty much just pick this up and play it, since the motions are pretty intuitive.
The Bad: walking with the nunchuck and looking with the wiimote takes a bit to get used to. I'm sure 100s of games are going to use this system (especially any FPS) so I'm sure I'll get used to is soon enough but it's a bit odd at first. Some of the fine manipulations are way too difficult. At one point I tried stacking some blocks just to see if I could do it. 5 mintues later I gave up. You can tell that it's possible, but just not quite likely. Larger items are no issue though. Boss battles are difficult (at least the first one is) They make you use techniques you haven't used up to that point in the game and it just doesn't feel like the same game.
The Ugly: Why make it an action game? I had a ton of fun exploring the levels on this, especially the kitchen, trying to figure out what goes in the stove, how to open the microwave etc. This was quickly interupted by the ever present countdown that means I need to just bang my way around and eat as many elebits as I can as quick as I can. The developers even recognized that just interacting with the environment was fun as they added a timeless mode. Dumbly you have to catch three uber rare elebits on each level to unlock it, which I haven't been able to do yet. This is what ruined this one, if I could play the game at my own pace, I would be very tempted to pick this up, instead I end up with controller tossing frustration (which is why it's a good thing I have that writst strap).
Overall: a neat interesting game. It's a good example of what can be done with the Wii system and it's unique control scheme. Unfortunatley it's just not that much fun. Most of the fun is driven out of this game by the addition of the arcade style timer that makes you rush at everything and get very frustrated when you run out of time just before completing a level. The game would be much more appealing if the timeless mode was enabled as an option right off the start. I personally won't be buying this one. It's neat and a bit fun, but not worth the price. I can only slightly suggest a rent, maybe if you wait until it's a 7 day, not that you need it that long but it will be cheaper. It's a neat way to show off the potential of the sytem though.