Post by lichemaster on Jul 1, 2010 11:09:51 GMT -5
The Mission of the Hugin & Munin Warmachine League
The Mission of the Hugin & Munin will evolved over the years. We have grown from a group of players learning the game to a large group of veterans who have played many of battles.
Participation in a structured Hugin & Munin season is only recommended for veterans of the Warmachine game system. If you are new to Warmachine, you are welcome to participate, but expect to learn the system via hard lessons on the tabletop.
To encourage participation among veteran gamers, the League has been designed to promote fair
competition and to be flexible with work and family time commitments.
1 League Structure and Administration
1.1 League Structure
The Hugin & Munin Warmachine League is made up of the following structure:
(A) One or more divisions, each of which generally consists of at least 6 players. Generally, each member
of a division will play each other member of the division (if there are more than 6 in a division, this may
not hold true).
1.2 League rules
(A) Each player is responsible for completely understanding and adhering to the rules below.
(B) Failure to adhere to these rules could result in rescission of points, victories, or removal from the
League.
1.3 Gaming Rounds
(A) There will be five divisional battles per player during the regular season. One divisional battle will
occur in each gaming round against another player in your division.
(B) A gaming round constitutes a two-week period, running from Sunday to Saturday, during which the
scheduled battle should occur.
The 2010 GLWL regular season gaming rounds are as follows:
Round 1: August 15th, 2010 to August 28th, 2010
Round 2: August 29th, 2010 to September 11th, 2010
Round 3: September 12th, 2010 to September 25th, 2010
Round 4: September 26th, 2010 to October 9th, 2010
Round 5: October 10th, 2010 to October 30th, 2010*
*Note Round 5 is actually three weeks long (instead of the standard two weeks) to accommodate for
any make-up games due to individual players scheduling conflicts in Rounds 1-4.
(C) Battles may be played at any time during the gaming period that the players agree to and only at Hugin and Munin Windsor's Premiere Games and Comics Store.
1664 Tecumseh Rd. E. Windsor, Ontario, N8W 1C5
Telephone Number: 519 974 7898
(D) It is the responsibility of both players to communicate with one another prior to the start of each round
to arrange their match.
(E) If due to scheduling conflicts the players are unable to arrange a match they may agree to postpone their
match to a later round. Note however, that this may not be done during Round 5 as that is the final round
of league play.
(F) If both players have made a good faith effort to arrange their match and are unable to resolve
scheduling conflicts (even with an extension from the League Office) then the game will be considered a
draw and each player will be credited with 0 game points and 0 victory points. This is called a default tie. If evidence
suggests that one of the players has purposely not scheduled a game to his benefit in the standings, the
League Office may adjust the results.
(1) A fifth round game that is not reported to the League Office by the cutoff date will also be
declared a default tie. There are no exceptions to this.
(G) If due to an emergency or unforeseen circumstances a player misses an agreed upon match and his
opponent is unable to reschedule, the player who missed the match will forfeit. His opponent will be
credited with a win and 1 point. This is called a default victory.
(1) A default victory will be awarded in the case of a scheduled game only if both players contact the
League office via e-mail or if the reporting player sends an e-mail addressed to both the League
Office and to the other player. If the default victory is not confirmed by both players, it will be
recorded as a default tie.
(H) If a division has an odd number of members (or fewer than six members), a BYE will be given to each
player for each round in which they have no opponent scheduled. This is treated exactly like a default
victory as described above in (G).
(I) If a member fails to complete a game before the start of Round 4 without notifying the League Office
and all opponents via e-mail to confirm availability for finishing their games, that member may be removed
from the League and all remaining games may be awarded as default victories to his opponents.
(1) It is at the League Office’s sole discretion as to whether truant members such as this will be able
to take part in subsequent seasons of the League.
1.4 Schedule
(A) The League Office will be responsible for setting the regular season divisional schedule. The entire
divisional schedule will be provided in advance of the start of the season.
1.5 League Champion
(A) League Standings are determined as follows:
(1) 1 game points are awarded for each win in the regular season
(2) 0 game points is awarded for each draw in the regular season
(3) 0 game points are awarded for a loss in the regular season
No points for Draws and/or losses it is to promote aggression.
(B) The League will be broken into One, Two or more divisions. Each division champion will be the player who accumulated the most game points in his division.
(1) In the event of a tie in game points, the tiebreakers for the division champions will be, in order, (1)
head to head competition, (2) total victory points earned over all games in the season, and (3) total
victory points in head to head competition. In the unlikely chance that a draw is still not
resolved, it will be necessary to hold a division-level playoff.
(2) If a Division has a tie for first place and the players who have tied did not play (if they were in a
Division with more than 6 players, for example), the “head to head” tie-breakers are not used to
resolve that tie.
(a) The ranked division champions (as determined first by game points and then by victory
points) will face off for the League championship (see the League schedule for details).
(b) In the case of an odd number of division champions (i.e 3 divisions) one random division champion will get a BYE to face the winner of the other 2 division champions facing off.
(c) Division Champions may take any Warcaster/Warlock in a League Championship game but must keep the same faction that they played during the regular league season.
1.6 Sign-up / League Office Contacts
(A) Players must have internet access to participate and must email the League email to Sign Up :
orks9@hotmail.com
(B) Players must include the following information:
-Name
-City
-E-mail Address
-Telephone number (home or cell)
-Faction you are fielding
(C) Players should be a minimum of 18 years of age and have reliable transportation. If players are
younger than 17 and wish to participate, they may petition the league office and a review of their particular
situation will be performed.
(D)Players should send in the fixed portions of their army lists to the League Office:
Chris Wojcik – orks9@hotmail.com
(E) Sign-ups and the fixed portion of your army lists must be received no later than August 6th, 2010.
No late entries will be allowed due to difficulties in rearranging the League divisions and schedule. A
reserve list will be maintained in the event of early drop-outs by League members.
(F) The league website and disscussion group is located at z9.invisionfree.com/The_Chosen_Realms/index.php
2 Army Guidelines
2.1 Army composition
(A) General:
(1) Players may field an army of 35points. Rounds 4 and 5 will be 50 point games.
(a) No Tiered army lists will be used this season as it is unfair to Hordes players as there Faction books are not released at the start time of the League.
(2) Players must use the same faction for the course of the League’s regular season play-offs.
(3) Army lists may be modified by the players each game (i.e. you do not have to use the same list
against each opponent).
(a) You must provide two fixed warcaster/warlocks for your faction to the League Office prior to the first gaming
round . This is the fixed portion of your army. The point difference between the size of your army is based on what each warlock/warcaster gives you back in points is your variable points.
These warlocks/warcasters must be e-mailed to orks9@hotmail.com
(i) The fixed portion of each member’s list will be posted on the Chosen Realms Forum
(http://z9.invisionfree.com/The_Chosen_Realms/index.php) no later than three days
prior to the first gaming round.
3 Playing your Games
3.1 Battles
(A) The battlefield:
(1) The size is 48 inches (4 foot). by 48 inches (4 foot).
(2) If the only playing surface available is greater than 48 inches by 48 inches, the remainder of the
playing surface will be considered out of play.
(B) Generating terrain:
(1) Divide the table into four quarters.
(2) The players each roll a D6 with the higher roll attempting to place a terrain piece first.
(3) When it is a player’s turn to place terrain, he first selects a table quarter and second rolls a D6 and
places one piece of terrain in accordance with the chart below. Pieces of terrain must be placed at
least 6” away from previously placed pieces of Terrain. Terrain may be placed to overlap table
quarters, however the majority of each terrain placement generated must be contained in the table
quarter selected.
1: Trench or Blast crater or water feature Roll a D6 1-3 small water feature 4-6 Large water feature
2-3: Hill: Roll a D6 1-3 small Hill 4-6 Large Hill
4-5: Woods: Roll a D6 1-3 small tree stand 4-6 Large tree stand
6: Other: Any one of the following types of terrain may be placed at the player's choice:
a. A Building. Use the rules in the Warmachine Rule book pg.89
b. Ruins (ruined building, ancient burial mound or stone circle with debris)
c. A linear obstacle consisting of a section of walls, fences, or hedges up to 12” long.
(3) Each player must attempt to place a minimum of two pieces of terrain. In addition, no more than
two pieces of terrain may be placed in any one table quarter.
(4) Once one player has placed two pieces of terrain, he may pass his next turn. Once a player passes
his turn the other player may place one more piece of terrain, provided his placements do not
exceed his opponent's by more than one.
(5) Scenarios
Steam Roller 2010 SR2010 Scenarios will be used during the League.
privateerpress.com/files/Steamroller_2010_Rules_0.pdf
(1) After terrain has been placed , use the following table to
determine the scenario, Terrain may have to be moved to accommodate the scenario . To determine the scenario to play, you will need to roll two dice; one is
designated as the “10’s” and one is designated as the “1’s”. It is suggested that each player roll
one of the dice. Instead of adding the two dice, read the result as a number between 11 (two “1’s”
were rolled) and 66 (two “6’s” were rolled) and consult the following chart:
11-12: CONVERGENCE
13-14: OVERRUN
15-16: DESTRUCTION
21-22: OUTFLANK, OUTFIGHT, OUTLAST
23-25: PROCESS OF ELIMINATIO
26-32: CAPTURE THE FLAG
33-42: KILL THE ENEMY CASTER (not in SR2010, kill the enemy warcaster/warlock)
43-45: THE GAUNTLET
46-52: INCURSION
53-54: CLOSE QUARTERS
55-56: KILL BOX
61-66: KILL THE ENEMY CASTER (not in SR2010, kill the enemy warcaster/warlock)
Feel free to make the bubble sizes for each scenario out of news paper as it’s easy to obtain and easy to fold and if it goes lost or missing easy to recreate at almost no cost.
(6)Time: Each 35 point game will last for a maximum of 2 hours.
Each 50 point game will last for a maximum of 3 hours.
3.2 Victory points
(1) Tally each player’s army points of destroyed/fleeing models/units that are removed/fleeing in play as shown below.
• Warcasters/Warlocks: 5 points for each warcaster/warlock (regardless of warjack / warbeast bonus points)
• Warjacks/Warbeasts: Points equal to the model’s army point cost
• Solos: Points equal to the model’s army point cost
• Units and Unit Attachments: Points equal to the unit’s army point cost
3.3 After the battle
(A) The winner must notify the League Office of the results, including the victory points totals for each
side. In case of a draw the player with the higher number of victory points should make the notification.
The opponent should be copied on the notification. Both players are responsible for retaining the points
totals in case questions regarding the match arise.
(B) This notification should come within 48 hours of the end of the battle.
(C) Report of results must be made using the League’s Battle Report Form, available at:
z9.invisionfree.com/The_Chosen_Realms/index.php
(D) Standings will be posted in the league Forum. Standings may also be obtained by contacting the
League Office by e-mail.
4 League Standards
4.1 League rules conventions
(A) Army Lists must be complete, on paper, prior to the game starting.
(B) You must present your opponent with a paper copy of your army list after the battle has completed.
You must also retain a copy for yourself. This is necessary to help when issues arise with exact scoring
after the game.
4.2 Warmachine rules
(A) Each player should have a copy of the Warmachine/Hordes rulebook present and is responsible for knowing the
rules.
(B) Each player must have a copy of his/her army book and list present and must make his/her army book
and list available for his/her opponent to review after the battle.
(1) Should a player not be able to produce his/her army book, or any rule in question concerning his
army, then he/she will lose any challenges to the veracity of his/her claims.
(2) Should a player materially misrepresent, through sloth or misdeed, any portion of his army, either
in composition or performance, he/she will be:
(a) Stripped of his/her victory, to be awarded to his/her opponent;
(b) Be given a 50 point deduction to his/her victory points for the game.
(c) Lose any and all tie-breakers against that opponent
4.3 Amendments
(A) The League Office reserves the right to amend these rules as is necessary and proper for the betterment
of the League.
The Mission of the Hugin & Munin will evolved over the years. We have grown from a group of players learning the game to a large group of veterans who have played many of battles.
Participation in a structured Hugin & Munin season is only recommended for veterans of the Warmachine game system. If you are new to Warmachine, you are welcome to participate, but expect to learn the system via hard lessons on the tabletop.
To encourage participation among veteran gamers, the League has been designed to promote fair
competition and to be flexible with work and family time commitments.
1 League Structure and Administration
1.1 League Structure
The Hugin & Munin Warmachine League is made up of the following structure:
(A) One or more divisions, each of which generally consists of at least 6 players. Generally, each member
of a division will play each other member of the division (if there are more than 6 in a division, this may
not hold true).
1.2 League rules
(A) Each player is responsible for completely understanding and adhering to the rules below.
(B) Failure to adhere to these rules could result in rescission of points, victories, or removal from the
League.
1.3 Gaming Rounds
(A) There will be five divisional battles per player during the regular season. One divisional battle will
occur in each gaming round against another player in your division.
(B) A gaming round constitutes a two-week period, running from Sunday to Saturday, during which the
scheduled battle should occur.
The 2010 GLWL regular season gaming rounds are as follows:
Round 1: August 15th, 2010 to August 28th, 2010
Round 2: August 29th, 2010 to September 11th, 2010
Round 3: September 12th, 2010 to September 25th, 2010
Round 4: September 26th, 2010 to October 9th, 2010
Round 5: October 10th, 2010 to October 30th, 2010*
*Note Round 5 is actually three weeks long (instead of the standard two weeks) to accommodate for
any make-up games due to individual players scheduling conflicts in Rounds 1-4.
(C) Battles may be played at any time during the gaming period that the players agree to and only at Hugin and Munin Windsor's Premiere Games and Comics Store.
1664 Tecumseh Rd. E. Windsor, Ontario, N8W 1C5
Telephone Number: 519 974 7898
(D) It is the responsibility of both players to communicate with one another prior to the start of each round
to arrange their match.
(E) If due to scheduling conflicts the players are unable to arrange a match they may agree to postpone their
match to a later round. Note however, that this may not be done during Round 5 as that is the final round
of league play.
(F) If both players have made a good faith effort to arrange their match and are unable to resolve
scheduling conflicts (even with an extension from the League Office) then the game will be considered a
draw and each player will be credited with 0 game points and 0 victory points. This is called a default tie. If evidence
suggests that one of the players has purposely not scheduled a game to his benefit in the standings, the
League Office may adjust the results.
(1) A fifth round game that is not reported to the League Office by the cutoff date will also be
declared a default tie. There are no exceptions to this.
(G) If due to an emergency or unforeseen circumstances a player misses an agreed upon match and his
opponent is unable to reschedule, the player who missed the match will forfeit. His opponent will be
credited with a win and 1 point. This is called a default victory.
(1) A default victory will be awarded in the case of a scheduled game only if both players contact the
League office via e-mail or if the reporting player sends an e-mail addressed to both the League
Office and to the other player. If the default victory is not confirmed by both players, it will be
recorded as a default tie.
(H) If a division has an odd number of members (or fewer than six members), a BYE will be given to each
player for each round in which they have no opponent scheduled. This is treated exactly like a default
victory as described above in (G).
(I) If a member fails to complete a game before the start of Round 4 without notifying the League Office
and all opponents via e-mail to confirm availability for finishing their games, that member may be removed
from the League and all remaining games may be awarded as default victories to his opponents.
(1) It is at the League Office’s sole discretion as to whether truant members such as this will be able
to take part in subsequent seasons of the League.
1.4 Schedule
(A) The League Office will be responsible for setting the regular season divisional schedule. The entire
divisional schedule will be provided in advance of the start of the season.
1.5 League Champion
(A) League Standings are determined as follows:
(1) 1 game points are awarded for each win in the regular season
(2) 0 game points is awarded for each draw in the regular season
(3) 0 game points are awarded for a loss in the regular season
No points for Draws and/or losses it is to promote aggression.
(B) The League will be broken into One, Two or more divisions. Each division champion will be the player who accumulated the most game points in his division.
(1) In the event of a tie in game points, the tiebreakers for the division champions will be, in order, (1)
head to head competition, (2) total victory points earned over all games in the season, and (3) total
victory points in head to head competition. In the unlikely chance that a draw is still not
resolved, it will be necessary to hold a division-level playoff.
(2) If a Division has a tie for first place and the players who have tied did not play (if they were in a
Division with more than 6 players, for example), the “head to head” tie-breakers are not used to
resolve that tie.
(a) The ranked division champions (as determined first by game points and then by victory
points) will face off for the League championship (see the League schedule for details).
(b) In the case of an odd number of division champions (i.e 3 divisions) one random division champion will get a BYE to face the winner of the other 2 division champions facing off.
(c) Division Champions may take any Warcaster/Warlock in a League Championship game but must keep the same faction that they played during the regular league season.
1.6 Sign-up / League Office Contacts
(A) Players must have internet access to participate and must email the League email to Sign Up :
orks9@hotmail.com
(B) Players must include the following information:
-Name
-City
-E-mail Address
-Telephone number (home or cell)
-Faction you are fielding
(C) Players should be a minimum of 18 years of age and have reliable transportation. If players are
younger than 17 and wish to participate, they may petition the league office and a review of their particular
situation will be performed.
(D)Players should send in the fixed portions of their army lists to the League Office:
Chris Wojcik – orks9@hotmail.com
(E) Sign-ups and the fixed portion of your army lists must be received no later than August 6th, 2010.
No late entries will be allowed due to difficulties in rearranging the League divisions and schedule. A
reserve list will be maintained in the event of early drop-outs by League members.
(F) The league website and disscussion group is located at z9.invisionfree.com/The_Chosen_Realms/index.php
2 Army Guidelines
2.1 Army composition
(A) General:
(1) Players may field an army of 35points. Rounds 4 and 5 will be 50 point games.
(a) No Tiered army lists will be used this season as it is unfair to Hordes players as there Faction books are not released at the start time of the League.
(2) Players must use the same faction for the course of the League’s regular season play-offs.
(3) Army lists may be modified by the players each game (i.e. you do not have to use the same list
against each opponent).
(a) You must provide two fixed warcaster/warlocks for your faction to the League Office prior to the first gaming
round . This is the fixed portion of your army. The point difference between the size of your army is based on what each warlock/warcaster gives you back in points is your variable points.
These warlocks/warcasters must be e-mailed to orks9@hotmail.com
(i) The fixed portion of each member’s list will be posted on the Chosen Realms Forum
(http://z9.invisionfree.com/The_Chosen_Realms/index.php) no later than three days
prior to the first gaming round.
3 Playing your Games
3.1 Battles
(A) The battlefield:
(1) The size is 48 inches (4 foot). by 48 inches (4 foot).
(2) If the only playing surface available is greater than 48 inches by 48 inches, the remainder of the
playing surface will be considered out of play.
(B) Generating terrain:
(1) Divide the table into four quarters.
(2) The players each roll a D6 with the higher roll attempting to place a terrain piece first.
(3) When it is a player’s turn to place terrain, he first selects a table quarter and second rolls a D6 and
places one piece of terrain in accordance with the chart below. Pieces of terrain must be placed at
least 6” away from previously placed pieces of Terrain. Terrain may be placed to overlap table
quarters, however the majority of each terrain placement generated must be contained in the table
quarter selected.
1: Trench or Blast crater or water feature Roll a D6 1-3 small water feature 4-6 Large water feature
2-3: Hill: Roll a D6 1-3 small Hill 4-6 Large Hill
4-5: Woods: Roll a D6 1-3 small tree stand 4-6 Large tree stand
6: Other: Any one of the following types of terrain may be placed at the player's choice:
a. A Building. Use the rules in the Warmachine Rule book pg.89
b. Ruins (ruined building, ancient burial mound or stone circle with debris)
c. A linear obstacle consisting of a section of walls, fences, or hedges up to 12” long.
(3) Each player must attempt to place a minimum of two pieces of terrain. In addition, no more than
two pieces of terrain may be placed in any one table quarter.
(4) Once one player has placed two pieces of terrain, he may pass his next turn. Once a player passes
his turn the other player may place one more piece of terrain, provided his placements do not
exceed his opponent's by more than one.
(5) Scenarios
Steam Roller 2010 SR2010 Scenarios will be used during the League.
privateerpress.com/files/Steamroller_2010_Rules_0.pdf
(1) After terrain has been placed , use the following table to
determine the scenario, Terrain may have to be moved to accommodate the scenario . To determine the scenario to play, you will need to roll two dice; one is
designated as the “10’s” and one is designated as the “1’s”. It is suggested that each player roll
one of the dice. Instead of adding the two dice, read the result as a number between 11 (two “1’s”
were rolled) and 66 (two “6’s” were rolled) and consult the following chart:
11-12: CONVERGENCE
13-14: OVERRUN
15-16: DESTRUCTION
21-22: OUTFLANK, OUTFIGHT, OUTLAST
23-25: PROCESS OF ELIMINATIO
26-32: CAPTURE THE FLAG
33-42: KILL THE ENEMY CASTER (not in SR2010, kill the enemy warcaster/warlock)
43-45: THE GAUNTLET
46-52: INCURSION
53-54: CLOSE QUARTERS
55-56: KILL BOX
61-66: KILL THE ENEMY CASTER (not in SR2010, kill the enemy warcaster/warlock)
Feel free to make the bubble sizes for each scenario out of news paper as it’s easy to obtain and easy to fold and if it goes lost or missing easy to recreate at almost no cost.
(6)Time: Each 35 point game will last for a maximum of 2 hours.
Each 50 point game will last for a maximum of 3 hours.
3.2 Victory points
(1) Tally each player’s army points of destroyed/fleeing models/units that are removed/fleeing in play as shown below.
• Warcasters/Warlocks: 5 points for each warcaster/warlock (regardless of warjack / warbeast bonus points)
• Warjacks/Warbeasts: Points equal to the model’s army point cost
• Solos: Points equal to the model’s army point cost
• Units and Unit Attachments: Points equal to the unit’s army point cost
3.3 After the battle
(A) The winner must notify the League Office of the results, including the victory points totals for each
side. In case of a draw the player with the higher number of victory points should make the notification.
The opponent should be copied on the notification. Both players are responsible for retaining the points
totals in case questions regarding the match arise.
(B) This notification should come within 48 hours of the end of the battle.
(C) Report of results must be made using the League’s Battle Report Form, available at:
z9.invisionfree.com/The_Chosen_Realms/index.php
(D) Standings will be posted in the league Forum. Standings may also be obtained by contacting the
League Office by e-mail.
4 League Standards
4.1 League rules conventions
(A) Army Lists must be complete, on paper, prior to the game starting.
(B) You must present your opponent with a paper copy of your army list after the battle has completed.
You must also retain a copy for yourself. This is necessary to help when issues arise with exact scoring
after the game.
4.2 Warmachine rules
(A) Each player should have a copy of the Warmachine/Hordes rulebook present and is responsible for knowing the
rules.
(B) Each player must have a copy of his/her army book and list present and must make his/her army book
and list available for his/her opponent to review after the battle.
(1) Should a player not be able to produce his/her army book, or any rule in question concerning his
army, then he/she will lose any challenges to the veracity of his/her claims.
(2) Should a player materially misrepresent, through sloth or misdeed, any portion of his army, either
in composition or performance, he/she will be:
(a) Stripped of his/her victory, to be awarded to his/her opponent;
(b) Be given a 50 point deduction to his/her victory points for the game.
(c) Lose any and all tie-breakers against that opponent
4.3 Amendments
(A) The League Office reserves the right to amend these rules as is necessary and proper for the betterment
of the League.