Post by Gilvan Blight on Oct 4, 2010 9:06:59 GMT -5
Dungeon Master's Kit -- basically, it provides everything a new Dungeon Master needs to run a game. For $39.99, you'll get a 272-page digest-sized book filled with rules information, as well as advice on running a game, building adventures, and of course rewarding your players. The kit also contains two 32-page adventure books, supported by two poster maps and monster tokens. There's even a DM screen, with updated tables.
November: Monster Vault
Most monster entries in this book begin with a two-page spread consisting of an illustration of a monster and some lore about its origin, habits, allies, and ecology. You'll also find information on how to run the monster in both combat and noncombat encounters, as well as details about adventure and campaign hooks related to a monster.
Following the illustration and lore is a series of monster statistics blocks representing different varieties of a type of monster. You can use these statistics blocks together or with other monsters described in a creature's lore. You might also mix and match monsters as appropriate for your campaign or adventure. The monsters have a variety of roles and levels, allowing you to utilize the creatures throughout the heroes' adventuring careers
November: D&D Gamma World: Famine in Far-Go
More than an adventure, Famine in Far-Go presents a wealth of new material for your Gamma World campaign. What material? Try 20 new character origins, including gelatinous. Twenty-five new monsters, including the froghemoth, vegepygmy, and the garbug (remember those flying lobsters, folks?). And then there's the adventure itself, which (as you've probably gauged from the monsters above) has a certain Expedition to the Barrier Peaks feel to it.
December: Dungeon Tiles: Wilderness
We've had Essentials Dungeon Tiles sets for the dungeon and city. This new set covers the wilderness, with pieces for camps, abandoned towers, and strange menhir rings -- as well as all the trails, rivers, and general terrain tiles you'll need for when your heroes have to travel from the dungeon back to the city
wizards.com/DnD/Article.aspx?x=dnd/4pr/20101004&utm_source=twitterfeed&utm_medium=twitter
November: Monster Vault
Most monster entries in this book begin with a two-page spread consisting of an illustration of a monster and some lore about its origin, habits, allies, and ecology. You'll also find information on how to run the monster in both combat and noncombat encounters, as well as details about adventure and campaign hooks related to a monster.
Following the illustration and lore is a series of monster statistics blocks representing different varieties of a type of monster. You can use these statistics blocks together or with other monsters described in a creature's lore. You might also mix and match monsters as appropriate for your campaign or adventure. The monsters have a variety of roles and levels, allowing you to utilize the creatures throughout the heroes' adventuring careers
November: D&D Gamma World: Famine in Far-Go
More than an adventure, Famine in Far-Go presents a wealth of new material for your Gamma World campaign. What material? Try 20 new character origins, including gelatinous. Twenty-five new monsters, including the froghemoth, vegepygmy, and the garbug (remember those flying lobsters, folks?). And then there's the adventure itself, which (as you've probably gauged from the monsters above) has a certain Expedition to the Barrier Peaks feel to it.
December: Dungeon Tiles: Wilderness
We've had Essentials Dungeon Tiles sets for the dungeon and city. This new set covers the wilderness, with pieces for camps, abandoned towers, and strange menhir rings -- as well as all the trails, rivers, and general terrain tiles you'll need for when your heroes have to travel from the dungeon back to the city
wizards.com/DnD/Article.aspx?x=dnd/4pr/20101004&utm_source=twitterfeed&utm_medium=twitter