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Post by Gilvan Blight on Nov 19, 2010 15:23:15 GMT -5
I run a Tuesday night 4e game on a pretty much weekly basis. In this game we are playing through the originally published 4e modules. We started with Keep on the Shadowfell but then lost a couple players and started with a pretty much fresh group so I ran the stuff in the DMG, one of the Free RPGA Day modules, some delves and some stuff I wrote myself to get this new party up to level 4. At that point I let the overlapping players pick which characters they wanted to play, their heroes from The Keep or their new heroes. Here we added another player and then moved on to Thunder Spire Labyrinth. At this point we are just about to finish up this module with the heroes assaulting the final baddy in his secret tower. In this game I use reward system called Fun Points along side the usual XP and gold rewards. These Fun Point awards are based on things the players do but give in game character benefits. These include things like showing up on time, bringing snacks, painting a miniature, reading rules updates etc. For those of you on Facebook you can check out my house rules here: www.facebook.com/home.php?#!/note.php?note_id=434574606624 That link shows our original rules, we have made a few minor changes since then, one of which was decided this week. I used to give 2 fun points a game for 'thorough notes'. This one was a bit of a problem as no one could really decide what we wanted thorough to mean. All of the players had notes, some were just lists of names they wanted to remember, others were quest goals, no one really had an adventure log to speak of. So we talked about this on Tuesday and decided instead to award players Fun points for posting their notes online, in character. So this is a thread for them to put those notes in.
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Post by Gilvan Blight on Nov 19, 2010 15:24:00 GMT -5
We have our first entry. This was submitted to Facebook, not here but that's cool. I know how to copy paste. This was written by our Wizard Benedict:
"An excerpt from the journal of Benedict the Wizard
Our heroes (those of them not still visiting the shadowfell) are still licking their wounds, having narrowly (and heroically) averted the end of the world. Eddie Arbuckle was a sad casualty but, Scroltina is Saved!!!.... Well Scroltina is in pretty bad shape actually, but we’re working on it. Maybe we can find some help for her in The Seven Pillared Hall.
The party trudges wearily toward The Seven Pillared Hall (Scroltor leads us on a short detour to visit some dwarven ruins (You’d think he’d be a little more anxious to get his aunt some help after all the trouble we went through to rescue her (Silly Dwarf))).
Having returned to The Seven Pillared Hall the party visits the temple of Arathis seeking aid for Scroltina. Serena is NOT there. Probably just as well. I don’t imagine she would have been happy to see us after the public humiliation we put her through. Faladra who IS there agrees to perform a ritual that will restore Scroltina’s soul to her (all though he does wind up taking his sweet time about it.) We talked briefly to Faladra about how we found Scroltina and what was happening to her. Scroltor sums it up admirably “Everyone who needed killing is dead, everyone who needed saving is saved.”…… Afterthought….. Except possibly Eddie Arbuckle…. He’s dead… but he doesn’t need to be. Do you think you could help him out with that Faladra? I’m sure we have his body kicking around here someplace.
What’s that!?? You need 500 gp?!? That’s ridiculous! After all we’ve done! We’re not paying……
What’s that? You really won’t do it without the 500 gp……hmph….. Fine. Here’s your money.
-mutters- God really does mean thief.
Public service is such a drag sometimes.
Spent some time in the magic shop. Some JERK OFF took off with all the really cool stuff. (Probably they needed it to help fund the resurrection of their civic leader (it’s a disgrace the way they’re always getting kidnapped and dying at the drop of a hat.)
Yawns. Time for some shuteye.
Dreamt about that damn mysterious Tiefling again. Says his name is Karavokos, and keeps promising to teach me secrets of arcane power. Wants me to come find him to the NE at the “Pyramid of Shadows”… I wonder what that’s all about. I mean what is this guy’s deal…. Weirdo.
So I mention my dream at breakfast. Turns out Karavokos is turning up in everyone else’s dreams too. Seems like he’s real anxious to see us. Why he can’t just send a letter explaining the dealeo I don’t know. Maybe he could even include some directions that are a little more specific then ‘go NE and look for the shadowy pyramid.’ I mean talk about going out of your way to look suspicious. This guy’s gonna turn out to need killing. I can tell.
Turns out this key Lily ha been carrying around is tugging in a northward direction…. This happens to be where we’re supposed to go to locate this Peldamar character….. Who knows maybe this Karavokos guy will show up too? Then it’ll be a party. So anyway after a hearty breakfast and checking in on Scroultor’s aunt (Faladra still isn’t done restoring her soul (Damn Slacker)) we head north, following the tugging of Lily’s key. The key quickly leads us to a secret door. When we get there the key flies through the air, unlocks and opens the door all by itself (Hey Neato!) So, on the other side of this door there is a teleportation/summoning circle where an avatar of Vecna appears and starts grilling us. “Can you tell me secrets?! I WANNA, WANNA KNOW secrets!”
Jeepers, you’d think the fricking God of secrets would know this stuff all ready, but whatever, I’ll play along. So we all tell her some things and it’s going pretty well (I have to admit it never would have occurred to me to try and baffle the god of secrets with bullshit, but it works for Lily. I’m impressed.) Anyway we talk for a while and it turns out Vecna knows all about these random disappearances to the Shadowfell shenanigans, but she’s not sharing….. Bitch. Scroltor finally scares her away and we all step through the teleportation circle - there was something about going through that thing that I did not like. - And we wind up in this big room with masks on the wall staring at us and these one handed one eyed statues all over the place (the statues turn out to be a real drag but we deal with it.) So we make our way through this room (we have to slow down briefly to deal with a ravenous band of goblinoids) and come upon two mages. They were not very friendly so we have to deal with them too. Halfway through the fight they rend and tear of their robes, oh yeah and half their flesh too. This was pretty horrifying, not to mention, bizarre. Who does that!
So now that we’ve dealt with the mages, and taken a quick break, I think we are ready to step through another teleportation circle (hopefully it doesn’t feel as icky as the last one did) and see what’s going on with the metallic golem type sounds Lex heard on the other side."
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