Post by Gilvan Blight on Mar 6, 2006 9:27:40 GMT -5
As I have now run 1.5 of these and read the rest I think I can give a fair assessment of this book.
Quickly - pretty good, but old modules, and not totally updated.
Summary - this is a book of short adventures for Warhammer, I am pretty sure 6 of them. 3 of them are brand new and 3 are updates to classic warhammer modules (from Restless Dead). All of the modules are very generic and pretty easy to toss into any ongoing campaign. They are all great classics and range in style from D&D like haunted houses, to Warhammer style intrigue and politics.
The Good: I tried updating a couple old modules to the new rules and it's not nearly as easy as I expected and very time consuming. Thus this is a great product for DMs without much time (or multiple other hobbies that keep them away from module prep ). The modules are great ones. The classics are some of the best like Rough Night at the Three Feathers. The new ones appear excellent as well (haven't run one yet). The modules are all written so you can pretty much fit them in anywhere which is awesome. Very useful when you need some 'filler' or when like me you don't have too much planned for the big campaign and are just running a series of small modules with a running theme.
The bad: The quality of the modules varies. These are all from different times (some as old at 1989) and the style and amount of information given varies. There are some straight forward 'read the box' adventures, and then there are some timeline ones that leave pretty much all the work to the GM. The quality is not the same in each either (the 'read the box' being pretty weak, with flat characters and lead by the nose adventures. They are all still good though, just not all to the same level. The XP in these is odd, some seem to match the new system perfectly, others use the XP per hour rule and at least one looks like it just took the xp from the old module (which doesn't really work with the new 5% raises, and multiple skill buying). The gold given seems unbalanced as well, as most Warhammer games have a rather poor party, some of these give out large rewards.
The Ugly: these are supposed to be for 2nd edition. But they keep referencing things from 1st. First one I cam across was a reference to use the generic Pit Fighter in the NPC section of the book. There is no generic pit fighter in the Warhammer book or the Bestiary for that matter. Later in the same session I cam across multiple references to The Sudden Death Critical Hit Chart. This was dropped in 2nd edition. This is ridiculous, don't offer me an update to an old classic module and not update it!
Overall: there is some good stuff here. Half of it is updated old stuff that wasn't perfectly updated though. If you have the old modules you may want to give this a skip, since if you have them, you have like 20 other great classic modules. The three new adventures are good and interesting so if you have the space cash it will still be useful for players with the old material. It's not a bad product, great for a GM will less then ample prep time, but it was disappointing and didn't meet expectations.
Quickly - pretty good, but old modules, and not totally updated.
Summary - this is a book of short adventures for Warhammer, I am pretty sure 6 of them. 3 of them are brand new and 3 are updates to classic warhammer modules (from Restless Dead). All of the modules are very generic and pretty easy to toss into any ongoing campaign. They are all great classics and range in style from D&D like haunted houses, to Warhammer style intrigue and politics.
The Good: I tried updating a couple old modules to the new rules and it's not nearly as easy as I expected and very time consuming. Thus this is a great product for DMs without much time (or multiple other hobbies that keep them away from module prep ). The modules are great ones. The classics are some of the best like Rough Night at the Three Feathers. The new ones appear excellent as well (haven't run one yet). The modules are all written so you can pretty much fit them in anywhere which is awesome. Very useful when you need some 'filler' or when like me you don't have too much planned for the big campaign and are just running a series of small modules with a running theme.
The bad: The quality of the modules varies. These are all from different times (some as old at 1989) and the style and amount of information given varies. There are some straight forward 'read the box' adventures, and then there are some timeline ones that leave pretty much all the work to the GM. The quality is not the same in each either (the 'read the box' being pretty weak, with flat characters and lead by the nose adventures. They are all still good though, just not all to the same level. The XP in these is odd, some seem to match the new system perfectly, others use the XP per hour rule and at least one looks like it just took the xp from the old module (which doesn't really work with the new 5% raises, and multiple skill buying). The gold given seems unbalanced as well, as most Warhammer games have a rather poor party, some of these give out large rewards.
The Ugly: these are supposed to be for 2nd edition. But they keep referencing things from 1st. First one I cam across was a reference to use the generic Pit Fighter in the NPC section of the book. There is no generic pit fighter in the Warhammer book or the Bestiary for that matter. Later in the same session I cam across multiple references to The Sudden Death Critical Hit Chart. This was dropped in 2nd edition. This is ridiculous, don't offer me an update to an old classic module and not update it!
Overall: there is some good stuff here. Half of it is updated old stuff that wasn't perfectly updated though. If you have the old modules you may want to give this a skip, since if you have them, you have like 20 other great classic modules. The three new adventures are good and interesting so if you have the space cash it will still be useful for players with the old material. It's not a bad product, great for a GM will less then ample prep time, but it was disappointing and didn't meet expectations.