Post by Gilvan Blight on Sept 11, 2006 19:33:46 GMT -5
Disclaimer: I have not played with the rules in this book merely read them.
Quickly: rather amusing read, I can't see using all the rules though, just too silly for gameplay. Why is such a small book hardcover?
Summary: Steve Jackson's amusing take on D20 D&D. Based on the Hack and Slash Mentality, this rulebook is all about getting more power quicker and taking advantage of every edge there is, both against the GM and the other players.
The Good: damn funny read. Seriously I was laughing out loud reading this. It was worth it for that reason only. I have to admit the thought of running a game where characters get a stat every 3 levels and a feat every 2 is slightly apealing.
The Bad: Way too short for the price. This is a hardcover book that could have fit in a duo-tang. It's way too small and flimsy (well not flimsy for the hardcover). I think I have original D&D modules that are longer. I really can't tell if this is a joke, or not. Well okay I know it's a joke, but are there people out there that actually would use these rules?
The Ugly: okay funny over the top hack and slash with +8 swords of slaying everything but Squid is kinda cool and appealing, but rules that let you fudge die rolls, openly cheat, get extra points for paying the DM. Can you actually use this stuff? If it was just a book that made for over the top D&D hack and slash with millions of gold from trillions of bodes using bagillions of neat magic itesms would have been pretty cool, but this just takes it that one step too far.
Overall: I don't know what to think about this one. For one it's overpriced for what you get. What you get is a laugh, and that's a good thing, but the rules are so over the top that there is no way you can really use them. The best you could do with this is use most of it and play a pretty cool game, but why include the just silly stuff?
Quickly: rather amusing read, I can't see using all the rules though, just too silly for gameplay. Why is such a small book hardcover?
Summary: Steve Jackson's amusing take on D20 D&D. Based on the Hack and Slash Mentality, this rulebook is all about getting more power quicker and taking advantage of every edge there is, both against the GM and the other players.
The Good: damn funny read. Seriously I was laughing out loud reading this. It was worth it for that reason only. I have to admit the thought of running a game where characters get a stat every 3 levels and a feat every 2 is slightly apealing.
The Bad: Way too short for the price. This is a hardcover book that could have fit in a duo-tang. It's way too small and flimsy (well not flimsy for the hardcover). I think I have original D&D modules that are longer. I really can't tell if this is a joke, or not. Well okay I know it's a joke, but are there people out there that actually would use these rules?
The Ugly: okay funny over the top hack and slash with +8 swords of slaying everything but Squid is kinda cool and appealing, but rules that let you fudge die rolls, openly cheat, get extra points for paying the DM. Can you actually use this stuff? If it was just a book that made for over the top D&D hack and slash with millions of gold from trillions of bodes using bagillions of neat magic itesms would have been pretty cool, but this just takes it that one step too far.
Overall: I don't know what to think about this one. For one it's overpriced for what you get. What you get is a laugh, and that's a good thing, but the rules are so over the top that there is no way you can really use them. The best you could do with this is use most of it and play a pretty cool game, but why include the just silly stuff?