Post by Gilvan Blight on Jun 4, 2007 10:36:49 GMT -5
[glow=red,2,300]Quickly:[/glow]A very interesting look at Hong Kong, but not what I expected for the Action Movie RPG.
[glow=red,2,300]Summary:[/glow]This book reminded me immediately of the Night City Sourcebook for Cyberpunk and it does pretty much the same thing. This book looks into the City of Hong Kong in detail. Streets, neighbourhoods, famous buildgins, transit systems, airports, military presence, etc. It's mostly based on real life Hong Kong but there are a few Feng Shui Twists. The city is divided into a variety of regions in the book with each getting a rather verbose description. In each region the book also describes a couple key areas or buildings and then a couple of NPCs you would find in the area. There are plenty of adventure hooks scattered throughout the book, as well as quite a few stat blocks for Monsters, potential friends and enemies.
[glow=red,2,300]The Good:[/glow] a ton of detail! There is a ton of info in this book. It's great for the GM that wants to add a level of believability and consistancy to their games. The highlighted sites and people are a welcome addition to the GM's toolkit as well. It could also be a good sourcebook for anyone just looking for general info on the city and not running an RPG there, or for someone running say D20 modern.
[glow=red,2,300]The Bad:[/glow] not much in the way of game rules. This book is 90% source material with very little actual game mechanics or even stat blocks.
[glow=red,2,300]The Ugly:[/glow] boring! It's a Feng Shui book. I expected action and some hurmor, there was little of either. It was more like reading an encyclopedia on Hong Kong with some wrong facts (like the Scret War) then reading a RPG source book for a less then serious action rpg.
[glow=red,2,300]Overall:[/glow]Not a bad book, but it's nice to know what you are getting. I expected something completely different from what I had. I personally think you would be better off to do your own research on modern day Hong Kong and tie it into the Secret war your own way. The factual info could be found on a variety of wiki's and the game material was nothing so special you couldn't come up with it on your own. I was disapointed in this. If you are a GM who wants a very detailed look at Hong Kong and don't feel like doing the research for yourself this is the book for you, wether or not you run Feng Shui.
[glow=red,2,300]Summary:[/glow]This book reminded me immediately of the Night City Sourcebook for Cyberpunk and it does pretty much the same thing. This book looks into the City of Hong Kong in detail. Streets, neighbourhoods, famous buildgins, transit systems, airports, military presence, etc. It's mostly based on real life Hong Kong but there are a few Feng Shui Twists. The city is divided into a variety of regions in the book with each getting a rather verbose description. In each region the book also describes a couple key areas or buildings and then a couple of NPCs you would find in the area. There are plenty of adventure hooks scattered throughout the book, as well as quite a few stat blocks for Monsters, potential friends and enemies.
[glow=red,2,300]The Good:[/glow] a ton of detail! There is a ton of info in this book. It's great for the GM that wants to add a level of believability and consistancy to their games. The highlighted sites and people are a welcome addition to the GM's toolkit as well. It could also be a good sourcebook for anyone just looking for general info on the city and not running an RPG there, or for someone running say D20 modern.
[glow=red,2,300]The Bad:[/glow] not much in the way of game rules. This book is 90% source material with very little actual game mechanics or even stat blocks.
[glow=red,2,300]The Ugly:[/glow] boring! It's a Feng Shui book. I expected action and some hurmor, there was little of either. It was more like reading an encyclopedia on Hong Kong with some wrong facts (like the Scret War) then reading a RPG source book for a less then serious action rpg.
[glow=red,2,300]Overall:[/glow]Not a bad book, but it's nice to know what you are getting. I expected something completely different from what I had. I personally think you would be better off to do your own research on modern day Hong Kong and tie it into the Secret war your own way. The factual info could be found on a variety of wiki's and the game material was nothing so special you couldn't come up with it on your own. I was disapointed in this. If you are a GM who wants a very detailed look at Hong Kong and don't feel like doing the research for yourself this is the book for you, wether or not you run Feng Shui.