Post by Gilvan Blight on Dec 5, 2005 14:16:49 GMT -5
Quickly - amazing looking, unique fighting quite the deversion, I want it.
Summary - okay just tried the demo here. It consisted of a long trailer (man was it nice looking) and then two different scenarios you can enter into. Once is a 'paused' scenario and the other an action. The actual difference in gameplay is next to nothing though (the paused pauses the game when you open a menu). The two scenarios both involve wandering around an area and killing monsters trying to find the big monster. Then killing the big monster. You have a party of 3 to do this. You control one character and the action is real time. You can swap between the three but the AI is excellent and your compainions do well without much input. There is a way to make it so that you control all three, but I didn't test that.
The good: Its Final Fantasy, and its the next final fantasy. So it looks better then ever, it sounds better then ever, and it has all that Final Fantasy flare. The summons are there, the white magic, black magic, time magic, and new to me green magic. The plot looks insane set on the overly dramtic backdrop of a high tech world where magic exists at war (aka typical for the series). The battes are quick and fun, though strategy seemed lower then previous games, but action was much much higher. The combat system is real time now, actually very similar to FFXI (online). There are no battle modes, you walk/run around and you can see mobs walk/run around, some agro some don't and everything happens real time (unless you enter a menu on the pause mode). They really should upgrade FFXI to this system.
The bad: it was only a demo so didn't get to see much of the game. The two scenarios were set up like mini games. You are here, kill 3 of X and Y will show up, kill Y. When you killed Y it ended and said congrats. I doubt the game will be like that but who knows. The new battle system is so different from any others in the series at least as far as one player games, this will definately turn some people off.
The Ugly: not too much here. Invisible walls were horrible, again this could just be the demo. There was no plot at all in the demo either, it was pretty much just run around and kill things, then kill a big thing. There wasn't really much tension or sense of urgency.
Overall: Looking really good, but quite the departure from the rest of the series. This may disapoint a ton of long term fans. It looks great, it sounds great the plot looks massive and interseting (at least from the trailer), there are odd Rabbit people as a new race. Overall this looks well worth picking up, but fans of the old turn based combat 'minigame' style FF may want to rent first.
Summary - okay just tried the demo here. It consisted of a long trailer (man was it nice looking) and then two different scenarios you can enter into. Once is a 'paused' scenario and the other an action. The actual difference in gameplay is next to nothing though (the paused pauses the game when you open a menu). The two scenarios both involve wandering around an area and killing monsters trying to find the big monster. Then killing the big monster. You have a party of 3 to do this. You control one character and the action is real time. You can swap between the three but the AI is excellent and your compainions do well without much input. There is a way to make it so that you control all three, but I didn't test that.
The good: Its Final Fantasy, and its the next final fantasy. So it looks better then ever, it sounds better then ever, and it has all that Final Fantasy flare. The summons are there, the white magic, black magic, time magic, and new to me green magic. The plot looks insane set on the overly dramtic backdrop of a high tech world where magic exists at war (aka typical for the series). The battes are quick and fun, though strategy seemed lower then previous games, but action was much much higher. The combat system is real time now, actually very similar to FFXI (online). There are no battle modes, you walk/run around and you can see mobs walk/run around, some agro some don't and everything happens real time (unless you enter a menu on the pause mode). They really should upgrade FFXI to this system.
The bad: it was only a demo so didn't get to see much of the game. The two scenarios were set up like mini games. You are here, kill 3 of X and Y will show up, kill Y. When you killed Y it ended and said congrats. I doubt the game will be like that but who knows. The new battle system is so different from any others in the series at least as far as one player games, this will definately turn some people off.
The Ugly: not too much here. Invisible walls were horrible, again this could just be the demo. There was no plot at all in the demo either, it was pretty much just run around and kill things, then kill a big thing. There wasn't really much tension or sense of urgency.
Overall: Looking really good, but quite the departure from the rest of the series. This may disapoint a ton of long term fans. It looks great, it sounds great the plot looks massive and interseting (at least from the trailer), there are odd Rabbit people as a new race. Overall this looks well worth picking up, but fans of the old turn based combat 'minigame' style FF may want to rent first.