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Post by mikeydanuke on Jan 15, 2009 20:09:16 GMT -5
Okay, I am playing with my new camera, and trying to make sure it works before I start relaying the Adventures of Biff Grady. A couple of weeks ago, a group at the local store (Phoenix, AZ) ran a game of Pirates, using the GASLIGHT rules, with some modifications The first picture illustrate the beautiful Dragon Forge terrain, in this case a Cavernous Sea (Beautiful and expensive) There were six or seven people playing, 3 pirates, the corrupt governor (from Illinois), The noble British Marines, and the Mad scientest There were Pirhana's in the water, and already having had their yearly baths, the Scots carefully worked their way around the cave walls, encountering and doing battle with a gang of chinese (Upper picture). In three volleys the Scots managed to misfire and jam three out of four of their weapons, and only kill one of the chinese. The one they did kill did at least cause a morale test for them, which they failed, so they scattered. Nonetheless, it wasn't a great day for Scottish feat of arms. But, Sir Phillip the Cautious did survive, to fight another day, and to continue to try and gather gold in his patriotic efforts to remove the current pretender to the English throne. Okay, hope this works Toodles Mikeydanuke
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Post by Gilvan Blight on Jan 16, 2009 7:08:27 GMT -5
That terrain is really sweet.
So is this system similar to the other where you get so much money to build a crew then after each game you roll/get so much gold to replace losses and improve your crew?
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Post by mikeydanuke on Jan 16, 2009 7:33:24 GMT -5
Strictly speaking, No, there is no "point" system in GASLIGHT. For instance, in LOTHS, a henchman cost 8 Gold, a sword 2, and a musket 15, in GASLIGHT the Gamemaster decides the numbers and equipment involved. (one of the rulebooks does have a fairly simple and crude method for calculating the "worth" of a mini, but I'm not going to regurgitate it unless you are really interested).
Weapons have certain advantages and disadvantages. A Sub Machine Gun (SMG) for instance can fire two shots a turn, but has a fairly limited range: 12". A rifle can fire only 1 shot a turn, but has a range of 36". Short range is always 1/2 the long ranger of a weapon, but at long range the shooting figure is halved. Also, a rifle round will do more damage than a SMG round.
And of course, in GASLIGHT, scientests and mad professor can "invent" Death Ray Guns that might have really exotic effects..
All of which needs to be balanced by the GM.
MDN
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Post by Gilvan Blight on Jan 18, 2009 8:44:22 GMT -5
So really GASLIGHT is more of a roleplaying game. I missed that earlier. I thought it was another mini wargame. It sounds like you guys are mainly using the combat system.
Is the game generally written where you would each play one character, or a squad? A RPG where you play a whole squad would be and interesting read.
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Post by mikeydanuke on Jan 19, 2009 7:56:43 GMT -5
Gilvan
Sorry if I didn't explain this to well, let me try clarification.... GASLIGHT is primarily (IMHO) a light skirmish game, somewhat along the lines of LoTHS. The rules are flexible enough where they can be used in a role playing sense, through a dedicated D&D'er might find them fairly simplistic. For instance, there are no "Strength" requirements for a figure to use an elephant gun vrs a derringer. No bonuses to hit (or miss) because of dexterity, etc. etc. The rules are intended (IMHO) to be used primarily as a Skirmish type game, which is what the people I've been playing with use them as. The "Battle by GASLIGHT" allow for large scale actions. However, on this scale we are talking company sized units or so, not divisions. So the rules set may be considered as rope playing, skirmish, or full scale battles. As always, any good role playing game depends a lot on the GM.
Hope that clarifies things a little better.
MDN
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