Post by Gilvan Blight on Jul 19, 2009 10:46:37 GMT -5
This post goes along with the My 3.5 Campaign thread stickied here. Here I will be posting some information for the players of that game. The information here would be useful for anyone running a game in the Free City of Greyhawk, whether this module or something else.
First an intro:
In the Cairn Hills north of the Free City stands a monument to madness, a crumbling palace of trap-laden halls packed with treasure beyond imagining: Castle Greyhawk. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world every since. They come seeking the wizard's treasure and legendary lore, to explore demiplanes attached to the castle's deepest dungeons, and perhaps to follow in the footsteps of the Mad Archmage Zagig Yragerne.
For when Zagig departed Castle Greyhawk, he did so as a living god.
The days of the week are:
Starday - Work
Sunday - Works
Moonday - Work
Godsday - Worship
Waterday - Work
Earthday - Work
Freeday - Rest
The annual calendar (or Dozenmonth) is composed of twelve 28-day months interspersed with four seven-day festivals:
Needfest (winter festival)
Fireseek—Winter
Readying—Spring
Coldeven—Spring
Growfest (spring festival)
Planting—Low Summer
Flocktime—Low Summer
Wealsun—Low Summer
Richfest (midsummer festival)
Reaping—High Summer
Goodmonth—High Summer
Harvester—High Summer
Brewfest (autumn festival)
Patchwall—Autumn
Ready'reat—Autumn
Sunsebb—Winter
This Campaign arc started the 3rd Earthday of Goodmonth.
Money:
Platinum plate
Gold orb
Silver noble
Copper common
Lastly Some maps:
Map of Greyhawk
Map of the River Quarter
Map of the Green Dragon Inn
The Free City of Greyhawk is split into 8 quarters (I know).
The section marked "H" is the High quarter. This is where the wealthy with old money live. The location marked H1 is The Citidel, which houses the offices of the city's Directorate and Lord Mayor, along with the headquarters of the formidable City Watch, the city's arsenal and treasury, and its best-guarded prison. Also in this quarter is the Wizard's Guild; a huge Ziggurat. This was founded and the building designed by Zagig himself.
The section marked "G" is the Garden quarter. This is where the more recently wealthy call home. The buildings aren't quite as ornate or self-aggrandizing, but they take pride in their beautiful gardens, parks, and ponds.
In between the High and Garden quarters is the High market, where merchants come to hock their wares to the high class of the Greyhawk. This market typically sees lighter traffic on Godsday.
The section marked "R" is the River Quarter, which consists of many businesses involved in the ports nearby. This is also the location of the Green Dragon Inn, which will be your headquarters, at least for the early sessions. This is shown as #1 on the River Quarter map.
Clerkburg is the region marked "C". This region is where many of Greyhawk's universities and academies are located, as well as the Great Library of Greyhawk.
Artisans' quarter is the region marked "A". This is where the artisans live, and they cart their wares to the high and low markets. This area is jam-packed with people buying and selling most of the week, especially on Freeday.
The Foreign quarter is the region marked "F". This is where foreigners live while they attempt to become citizens of Greyhawk. This region very crowed, and similar ethnic groups tend to band together, creating several small neighborhoods.
In between the Foreign and Artisan's quarters is the low market, where all manner of things can be found throughout the week.
The Foreign and Artisans' quarters make up the southern most part of "New City", as it's called. South of the black gates is the "Old City", which is the original boundaries of Greyhawk before Zagig's work caused the great influx of people.
The Slum quarter is the region marked "S". This is where the poorest, most desperate live. The penniless immigrants and common laborers can only afford the sodden, crime-ridden apartments in this area. This district is the territory of the Beggar's Union, a surprisingly powerful entity in Greyhawk.
The Thieves' quarter is the region marked "T". This region is similar to the Slum quarter, except it boast two of the most important buildings in the Free City. The Directorate may rule from the High quarter, but most of the decisions actually get made in the Old City Hall (the big rectangular stone building) by the highly influential Guild of Thieves. Also in this quarter is the headquarters of the Merchant and Traders' Union (T1), also known for their influence over governmental affairs.
First an intro:
In the Cairn Hills north of the Free City stands a monument to madness, a crumbling palace of trap-laden halls packed with treasure beyond imagining: Castle Greyhawk. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world every since. They come seeking the wizard's treasure and legendary lore, to explore demiplanes attached to the castle's deepest dungeons, and perhaps to follow in the footsteps of the Mad Archmage Zagig Yragerne.
For when Zagig departed Castle Greyhawk, he did so as a living god.
The days of the week are:
Starday - Work
Sunday - Works
Moonday - Work
Godsday - Worship
Waterday - Work
Earthday - Work
Freeday - Rest
The annual calendar (or Dozenmonth) is composed of twelve 28-day months interspersed with four seven-day festivals:
Needfest (winter festival)
Fireseek—Winter
Readying—Spring
Coldeven—Spring
Growfest (spring festival)
Planting—Low Summer
Flocktime—Low Summer
Wealsun—Low Summer
Richfest (midsummer festival)
Reaping—High Summer
Goodmonth—High Summer
Harvester—High Summer
Brewfest (autumn festival)
Patchwall—Autumn
Ready'reat—Autumn
Sunsebb—Winter
This Campaign arc started the 3rd Earthday of Goodmonth.
Money:
Platinum plate
Gold orb
Silver noble
Copper common
Lastly Some maps:
Map of Greyhawk
Map of the River Quarter
Map of the Green Dragon Inn
The Free City of Greyhawk is split into 8 quarters (I know).
The section marked "H" is the High quarter. This is where the wealthy with old money live. The location marked H1 is The Citidel, which houses the offices of the city's Directorate and Lord Mayor, along with the headquarters of the formidable City Watch, the city's arsenal and treasury, and its best-guarded prison. Also in this quarter is the Wizard's Guild; a huge Ziggurat. This was founded and the building designed by Zagig himself.
The section marked "G" is the Garden quarter. This is where the more recently wealthy call home. The buildings aren't quite as ornate or self-aggrandizing, but they take pride in their beautiful gardens, parks, and ponds.
In between the High and Garden quarters is the High market, where merchants come to hock their wares to the high class of the Greyhawk. This market typically sees lighter traffic on Godsday.
The section marked "R" is the River Quarter, which consists of many businesses involved in the ports nearby. This is also the location of the Green Dragon Inn, which will be your headquarters, at least for the early sessions. This is shown as #1 on the River Quarter map.
Clerkburg is the region marked "C". This region is where many of Greyhawk's universities and academies are located, as well as the Great Library of Greyhawk.
Artisans' quarter is the region marked "A". This is where the artisans live, and they cart their wares to the high and low markets. This area is jam-packed with people buying and selling most of the week, especially on Freeday.
The Foreign quarter is the region marked "F". This is where foreigners live while they attempt to become citizens of Greyhawk. This region very crowed, and similar ethnic groups tend to band together, creating several small neighborhoods.
In between the Foreign and Artisan's quarters is the low market, where all manner of things can be found throughout the week.
The Foreign and Artisans' quarters make up the southern most part of "New City", as it's called. South of the black gates is the "Old City", which is the original boundaries of Greyhawk before Zagig's work caused the great influx of people.
The Slum quarter is the region marked "S". This is where the poorest, most desperate live. The penniless immigrants and common laborers can only afford the sodden, crime-ridden apartments in this area. This district is the territory of the Beggar's Union, a surprisingly powerful entity in Greyhawk.
The Thieves' quarter is the region marked "T". This region is similar to the Slum quarter, except it boast two of the most important buildings in the Free City. The Directorate may rule from the High quarter, but most of the decisions actually get made in the Old City Hall (the big rectangular stone building) by the highly influential Guild of Thieves. Also in this quarter is the headquarters of the Merchant and Traders' Union (T1), also known for their influence over governmental affairs.