Post by Gilvan Blight on Apr 8, 2010 10:30:17 GMT -5
Is this the future of miniature gaming?
"Ex illis is a new miniature wargame in which the usual wargames accessories (rulers, dice, rulebooks, etc.) are replaced with gaming software.
The game is set in 1309, in a historical-fantasy version of our world. This means that in Ex illis, historical characters and units fight side-by-side on the fields of Europe with creatures from folklore and legends. The narrative team conducted thorough research to give the universe an authentic medieval feel, drastically altered by the turmoil brought on by the presence of fantastic creatures like angels and ogres.
All of the game data is stored on the Ex illis servers, so you need an internet connection to log into the game and send the data back. The good news is you can play from any computer in the world and your miniatures' information will always be safe, even if something horrible happens to your PC.
A game can be played either as a 'hotseat' session or as a 'connected' one. When playing 'hotseat', both players alternate using the same machine or device by turns. When playing 'connected', the players each have their own machine. Furthermore, players don't need to have the same type of machine to play a 'connected' game. So if you have an iPod touch and your friend wants to play from a netbook, it's all good!
Ex illis is really a new type of game, a Bastion game: neither the usual videogame nor a conventional tabletop game. While someone could technically play without the board in front of them (hey, some people play chess by e-mail, right?), you're kind of missing the point if you do it that way. And someone could try to play without the software... but Ex illis needs so much calculation it would take days and days just for a single game.
If you are open to new innovative ideas, this is definatley that game, and its Canadian!
www.youtube.com/watch?v=jJ9oztrkSBs"
"Ex illis is a new miniature wargame in which the usual wargames accessories (rulers, dice, rulebooks, etc.) are replaced with gaming software.
The game is set in 1309, in a historical-fantasy version of our world. This means that in Ex illis, historical characters and units fight side-by-side on the fields of Europe with creatures from folklore and legends. The narrative team conducted thorough research to give the universe an authentic medieval feel, drastically altered by the turmoil brought on by the presence of fantastic creatures like angels and ogres.
All of the game data is stored on the Ex illis servers, so you need an internet connection to log into the game and send the data back. The good news is you can play from any computer in the world and your miniatures' information will always be safe, even if something horrible happens to your PC.
A game can be played either as a 'hotseat' session or as a 'connected' one. When playing 'hotseat', both players alternate using the same machine or device by turns. When playing 'connected', the players each have their own machine. Furthermore, players don't need to have the same type of machine to play a 'connected' game. So if you have an iPod touch and your friend wants to play from a netbook, it's all good!
Ex illis is really a new type of game, a Bastion game: neither the usual videogame nor a conventional tabletop game. While someone could technically play without the board in front of them (hey, some people play chess by e-mail, right?), you're kind of missing the point if you do it that way. And someone could try to play without the software... but Ex illis needs so much calculation it would take days and days just for a single game.
If you are open to new innovative ideas, this is definatley that game, and its Canadian!
www.youtube.com/watch?v=jJ9oztrkSBs"