Post by wiltchamberlain on Jun 28, 2010 19:20:12 GMT -5
-taken from BoardGameNews.com
Germany’s 2010 Game of the Year Is…
Dixit! Jean-Louis Roubira’s first published game – initially released by French publisher Libellud, then distributed by Asmodee in Europe and North America – has previously been named the French and Spanish game of the year, in addition to picking up a nomination for Polish game of the year, and now it’s taken home the big prize: Germany’s Spiel des Jahres.
In Dixit, players take turns being the storyteller and creating a sentence that represents or is suggested by one of the six cards in her hand. Each other player then chooses a card from their own hands, and the cards are shuffled together, then revealed. Players simultaneously vote on which card they think is the storyteller’s. If at least one person guesses correctly, but not everyone, then the storyteller and guessers earn three points. Each player other than the storyteller to receive a vote earns one point per vote. If no one or everyone identifies the storyteller’s card, then she scores nothing and everyone else scores two points. Whoever has the most points when the deck runs out wins.
Much of the charm of Dixit comes from the suggestive and enchanting artwork by Marie Cardouat. A second set of cards, Dixit 2, was released in 2010, and it can be combined with the base game or played on its own if players provide scoring and vote tokens.
Roubira’s second game, Fabula, co-designed with Régis Bonnessée, will be released in September 2010, with Asmodee once again distributing this Libellud production. As with Dixit, Fabula focuses on storytelling, but even moreso. One player takes on the role of Wilhelm Grimm in the process of writing his new tale. The other players represent characters in the imagination of the writer, and they try to guide the story by using items available on the table. If the writer approves of a character’s direction, that player scores points and the other players must continue the story; if not, that item is out of play and the next player must lead the story in a new direction.
The Spiel des Jahres jury announced five nominees for the award on May 31, 2010, as covered in this news item on Boardgame News. A separate list of ten recommended games was also made public at that time, as was a special prize – Spiel des Jahres plus – for Die Tore der Welt (World Without End), from Michael Rieneck and Stefan Stadler (Kosmos). Rieneck, Stadler and Doris Glasz from Kosmos were presented with their award prior to the announcement of this year’s Spiel des Jahres.
Congrats to Jean-Louis Roubira, Marie Cardouat, Libellud and Asmodee!
MY THOUGHTS:
I was a bit disappointed to see this game win. While I do think it is an interesting game I don't think it really brings anything new to the table. The central mechanic is merely a refinement of the Apples to Apples mechanic which has been copied MANY times now (Faces, Say Anything, Attribute). I also don't think this game has much replayability with the same group more than a handful of times, after which you will be seeing the same cards and perhaps the same clues being given. Of course you could always buy the expansion packs that I'm sure are on the way to freshen it up.
Germany’s 2010 Game of the Year Is…
Dixit! Jean-Louis Roubira’s first published game – initially released by French publisher Libellud, then distributed by Asmodee in Europe and North America – has previously been named the French and Spanish game of the year, in addition to picking up a nomination for Polish game of the year, and now it’s taken home the big prize: Germany’s Spiel des Jahres.
In Dixit, players take turns being the storyteller and creating a sentence that represents or is suggested by one of the six cards in her hand. Each other player then chooses a card from their own hands, and the cards are shuffled together, then revealed. Players simultaneously vote on which card they think is the storyteller’s. If at least one person guesses correctly, but not everyone, then the storyteller and guessers earn three points. Each player other than the storyteller to receive a vote earns one point per vote. If no one or everyone identifies the storyteller’s card, then she scores nothing and everyone else scores two points. Whoever has the most points when the deck runs out wins.
Much of the charm of Dixit comes from the suggestive and enchanting artwork by Marie Cardouat. A second set of cards, Dixit 2, was released in 2010, and it can be combined with the base game or played on its own if players provide scoring and vote tokens.
Roubira’s second game, Fabula, co-designed with Régis Bonnessée, will be released in September 2010, with Asmodee once again distributing this Libellud production. As with Dixit, Fabula focuses on storytelling, but even moreso. One player takes on the role of Wilhelm Grimm in the process of writing his new tale. The other players represent characters in the imagination of the writer, and they try to guide the story by using items available on the table. If the writer approves of a character’s direction, that player scores points and the other players must continue the story; if not, that item is out of play and the next player must lead the story in a new direction.
The Spiel des Jahres jury announced five nominees for the award on May 31, 2010, as covered in this news item on Boardgame News. A separate list of ten recommended games was also made public at that time, as was a special prize – Spiel des Jahres plus – for Die Tore der Welt (World Without End), from Michael Rieneck and Stefan Stadler (Kosmos). Rieneck, Stadler and Doris Glasz from Kosmos were presented with their award prior to the announcement of this year’s Spiel des Jahres.
Congrats to Jean-Louis Roubira, Marie Cardouat, Libellud and Asmodee!
MY THOUGHTS:
I was a bit disappointed to see this game win. While I do think it is an interesting game I don't think it really brings anything new to the table. The central mechanic is merely a refinement of the Apples to Apples mechanic which has been copied MANY times now (Faces, Say Anything, Attribute). I also don't think this game has much replayability with the same group more than a handful of times, after which you will be seeing the same cards and perhaps the same clues being given. Of course you could always buy the expansion packs that I'm sure are on the way to freshen it up.