Post by Gilvan Blight on Aug 12, 2010 12:30:55 GMT -5
This sounds pretty interesting:
Co-operative games are all about fighting a common enemy, something everyone playing can agree deserves to be defeated: the destruction of the world's population through plague in Pandemic, the ascendance of Wu-Feng in Ghost Stories, a restaurant full of hungry, angry diners in Wok Star. Now Cédric Lefebvre and Fabrice Rabellino's Yggdrasil asks players to take on the role of one of the Norse gods – Odin, Thor, Tyr, Frey, Freya, Heimdall – to fight against Loki, Hel and others who want to bring on Ragnarok, the end of time. Sounds like another worthy cause, right?
The players must work together to resist the onslaught of the enemies of the world-tree Yggdrasil. In game terms, a half-dozen enemies start the game at the left side of the game board, and at the start of each turn the active player draws an enemy card and advances the depicted enemy toward Yggdrasil. If at the end of a turn, five enemies are in Asgard, three are past Valhalla or one stands in Odin's residence, then the players have lost and the world has fallen. After the enemy moves, its special ability takes effect – such as removing Vikings from your reserves or bringing fire giants into play – with the strength of the effect increasing as the enemy advances toward Odin.
After this, the active player can perform up to three actions, such as turning to elves or dwarves for aide and weapon assistance, sending valkyries to find new recruits for the Viking army, fighting against the ice giants that also threaten the gods, and (naturally) combatting the main enemies themselves. Each action takes place on a different world, so to speak, and the player must choose actions on different worlds. Giants can block access to certain worlds, in addition to cancelling the special powers of each god while in play.
If the players make it through the enemy deck without one of the conditions above being reached, then they win the game. As with other co-ops, such as Ghost Stories and Pandemic, players can choose from different levels of difficulty, specifically by swapping 1-6 "Angry Enemy" cards into the enemy deck to supercharge the opponents.
Co-operative games are all about fighting a common enemy, something everyone playing can agree deserves to be defeated: the destruction of the world's population through plague in Pandemic, the ascendance of Wu-Feng in Ghost Stories, a restaurant full of hungry, angry diners in Wok Star. Now Cédric Lefebvre and Fabrice Rabellino's Yggdrasil asks players to take on the role of one of the Norse gods – Odin, Thor, Tyr, Frey, Freya, Heimdall – to fight against Loki, Hel and others who want to bring on Ragnarok, the end of time. Sounds like another worthy cause, right?
The players must work together to resist the onslaught of the enemies of the world-tree Yggdrasil. In game terms, a half-dozen enemies start the game at the left side of the game board, and at the start of each turn the active player draws an enemy card and advances the depicted enemy toward Yggdrasil. If at the end of a turn, five enemies are in Asgard, three are past Valhalla or one stands in Odin's residence, then the players have lost and the world has fallen. After the enemy moves, its special ability takes effect – such as removing Vikings from your reserves or bringing fire giants into play – with the strength of the effect increasing as the enemy advances toward Odin.
After this, the active player can perform up to three actions, such as turning to elves or dwarves for aide and weapon assistance, sending valkyries to find new recruits for the Viking army, fighting against the ice giants that also threaten the gods, and (naturally) combatting the main enemies themselves. Each action takes place on a different world, so to speak, and the player must choose actions on different worlds. Giants can block access to certain worlds, in addition to cancelling the special powers of each god while in play.
If the players make it through the enemy deck without one of the conditions above being reached, then they win the game. As with other co-ops, such as Ghost Stories and Pandemic, players can choose from different levels of difficulty, specifically by swapping 1-6 "Angry Enemy" cards into the enemy deck to supercharge the opponents.