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Post by Skeptical on Sept 1, 2010 20:27:05 GMT -5
I'm quite aware that there isn't an exact price to play, but I'm interested in having some idea, before I consider getting into it (I understand that it can be pretty addictive).
Just give me an idea of what it would cost to get started, if you can.
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Post by Gilvan Blight on Sept 1, 2010 20:39:46 GMT -5
$14.99 at Hugin and Munin, double that if you don't have a friend who already has cards.
You don't need anything more then just a single starter. Now you will probably want more then that, but you don't need any more then that to play.
Personally I'm glad my ccg days are behind me and I will never go back. A good RPG is a much cheaper and more rewarding experience.
If you do insist a cheap way to get cards is to enter events. Usually the cost to enter is lower then the cost to buy the cards you get and you get a day of gaming out of it.
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Post by Skeptical on Sept 1, 2010 20:59:45 GMT -5
I seem to be having a hard time finding anyone interested in RPGs near me, but even non-nerds play Magic.
CCG?
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Post by Gilvan Blight on Sept 2, 2010 7:58:56 GMT -5
Collectable Card Game... it's what games like Magic were called when I was playing them. Everyone was coming out with CCGs and then Wizards of the Coast sued them all for using their term and then the names started changing, living card game, scalable card game, trading card game, etc. No clue what they are called now.
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Post by eldritch on Sept 2, 2010 7:59:51 GMT -5
The big question in gauging expense is whether you'll be playing in tournaments at a store or casually against friends. If the former, investigate the tournament format you're interested in - preconstructed decks which will require specific expensive cards vs. limited tournaments where you build a deck from random supplied cards (and pay ~$20 each time you play). If you want to play preconstructed decks in tournaments, expect to drop $100-$200 out the gate, with another $150-200 every four months or so - although, as was said, starting off playing limited tournaments to et some cards is probably the right call here, even if you want to play constructed tournaments eventually. And that's probably the bottom figure - you may end up wanting to spend more, although there's no strong incentive to spend much more than that if you're not inclined, addiction to the game or no.
If the latter, check and see what your friends are playing. Your cost of playing will be directly determined by what they're up to. If your friends play competitively and aggressively against each other, you may have to drop a fair bit of coin to build a deck that will work at the level they're playing. If they're more casual, or less inclined to spend money themselves on the game, you won't have to spend that much either. As someone who's been playing since the beginning of the game and who (unlike most of my friends) have kept my cards, I now operate as a "magic library" for my friends who used to play, so that we all use the same pool of cards and no one needs to buy new ones (and if someone does, the cards end up being given to me to go into the general pool). When we want to play, I pull out the dozen binders I keep in a closet, and we build decks from that stuff. If you know someone with a large pool of cards and who trusts you, you may simply want to build decks from their collection, supplementing it as you see fit.
If you and a bunch of friends are getting into the game, you can collectively restrict how much you will all spend, so that everyone is comfortable with how much is being spent. And that'll allow you complete control over how much money you give WotC. You may also want to play "pauper" Magic, so-called because you build your decks only from 'common' rarity cards, which usually go for 25 cents each or less, and many experienced players will just give you their extra commons and lands, allowing you to build decks for free. This makes getting into Magic cheap, and friends who play may be willing to build pauper decks themselves, thereby keeping everyone on the same playing field.
So, in short - expect to pay anywhere from $10 once to $200 every four months (or more), depending on a large range of factors that are really up to you and your friends.
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Post by Skeptical on Sept 2, 2010 13:06:41 GMT -5
Awesome. Thanks for the replies guys.
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Post by elighcs on Sept 2, 2010 19:15:51 GMT -5
dude, I have almost enough cards to play and have lots of extras if you want some free cards
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Post by Skeptical on Sept 2, 2010 20:21:06 GMT -5
That would be great if you have some you don't use + aren't really worth anything.
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Post by Christ on Jan 11, 2011 15:24:57 GMT -5
In all reality, in order to play Magic and not get horrifically beaten (and who wants to play a game knowing for certain they're going to lose), you're looking at a minimum 200$ investment strictly on singles. I recently had to sell my collection because I got layed off, but the Standard deck I was playing was consistently making finals of most tournaments. This deck sold for 600$. Here is the why magic is so hard to get in to right now: sales.starcitygames.com/carddisplay.php?product=168965This is probably the top online retailer globally, this card is a must have, so to speak. They're 100$ each, the site is sold out, and anyone who is playing needs four of them. Enjoy! lol
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Post by Gilvan Blight on Jan 12, 2011 8:31:24 GMT -5
Wow.
It's been so long since I have played Magic that I don't even know how to read that card. Seems the rules must have gone through a significant revision. I'm guessing all of my cards aren't even playable now as they don't even look like this one.
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drachenfels
Level 1 PC
It's lonely at the top...
Posts: 17
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Post by drachenfels on Jan 12, 2011 11:07:26 GMT -5
actually your cards are still legal though not in the standard format (which is only the newest sets) and that is one of the new permanent types - Planeswalker - played as a spell as normal, comes into play with loyalty counters equal to the number at the bottom right, you can activate one ability per turn at sorcery speed adding, or subtracting the amount of loyalty next to that ability. they can be attacked directly by your opponents creatures (which you can block as normal), and opponents can redirect non combat damage dealt to you to your planeswalker. damage dealt to walkers removes loyalty counters, when a walker has 0 loyalty counters it is sent to the graveyard.
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Post by chompy789 on Jan 12, 2011 19:39:05 GMT -5
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Post by Rawr on Dec 17, 2011 2:47:35 GMT -5
I may be a little late in getting a reply in but I just found the site. Anyway I played magic for years with little to no expense out of pocket, more like a constant profit. Trade trade trade, win events sell sell trade. Even when I spent money out of pocket it was only because I knew I'd get it right back. I paid the rent out of my trade binder before and still managed to keep enough to play and top FNM's. For people who like to keep everything they get I can understand the constant investment, but for someone like me who only likes to play standard, I invested the money once and really dont spend anything out of pocket. Trade stuff before it rotates out, trade stuff thats not played for stuff that is, and keep doing decent in events and playing magic should be free.
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Post by Gilvan Blight on Dec 19, 2011 0:04:56 GMT -5
Welcome to the WGR!
That's pretty impressive actually. I always wondered if it was possible. I tried to do the same thing when Marvel Heroclix came out. Buy more then enough to play, sell off what I don't need and hopefully make money on it. It didn't work out at all, I ended up about $200 out and actually ended up not even liking the game.
Just a heads up, while I love this place and I built it from the heart years ago, it's pretty dead now a days. Other social media sites have pretty much replaced the need for forums like this. I keep up with local events and check in fairly often but don't expect much activity here. You would be better served by our Facebook page (linked at the left at the bottom)
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