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Post by Gilvan Blight on Dec 18, 2010 12:45:05 GMT -5
It looks like the fairly soon to be released Dungeons and Dragons Fortune cards are going to be tied to D&D Encounters based on the recently put up product page:
Shadow Over Nentir Vale Dungeons & Dragons Fortune Cards RPG StaffEncounter Fortune.
Dungeons & Dragons Fortune Cards, sold in booster packs of 8 cards, give players fun new ways to survive the challenges of the D&D Encounters in-store play program, as well as their home campaigns. These cards give characters fun, temporary benefits that feel different from the benefits gained from powers and feats, without adding undue complexity to the D&D game. Item Details Item Code: 316020000 Release Date: February 8th, 2011 Format: Booster Pack (8 cards) Price: $3.99 ISBN: 978-0-7869-5795-8
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Post by Gilvan Blight on Jan 4, 2011 12:24:17 GMT -5
A bunch more info on these was released including some preview cards. Not really impressed with the concept myself. www.wizards.com/WPN/Sales/Article.aspx?x=fortune_cards_shadowsFrom the link: "Fortune Cards are a new D&D gameplay enhancement that showcase the chaotic and unpredictable nature of adventuring in a fantastic world of danger and magic. Every time players begin an encounter, they draw cards from their decks of Fortune Cards, activating the game benefit at the appropriate time. Each card provides a game effect that enhances attacks, defenses, or provides some other sort of benefit to a player character. For example, a card might provide some temporary damage resistance, a bonus on your next attack roll if you charge, or give you a reroll when a certain condition is triggered."
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Post by ashaman771 on Jan 5, 2011 8:43:12 GMT -5
I'm surprised by the move, adding a blind purchase element to DnD reeeeks of a money grab honestly. I won't be using them.
I perceive the DnD community to be fairly averse to adding a CCG element to the game. If we wanted that we'd play magic.
A better move in my opinion would be to have it be not collectible/blind purchase, but just have preconstructed decks, that I would buy and would be really fun.
My 0.02
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Post by Gilvan Blight on Jan 5, 2011 10:33:18 GMT -5
The thing is they tried this with Dungeons and Dragons Gamma World and people ate it up. There were lots of people bitching and moaning online, yet the cards sold.
Plus I know enough players who will buy them just to have every possible advantage available to them so they can be effective as possible.
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Post by Gilvan Blight on Jan 12, 2011 11:54:18 GMT -5
Some more info on the mechanics, but still not word on how big your deck has to be: An exclusive to game stores, Fortune Cards provide a new, optional dynamic to the game. Here's how they work: At the start of each encounter, shuffle your deck and draw a card. You can play one card per round. It requires no action to play. The rules on each card state when you can play it and what effect it has. A card takes effect just once unless it states otherwise, and you discard the card when its effect ends. You can have only one Fortune Card in your hand at a time. At the start of each of your turns, you can do one of the following: Discard the card in your hand and draw a new one. Draw a new card if you don't have one in your hand. Keep the card that's in your hand if you haven't played it. There are three preview cards up here: www.wizards.com/dnd/Article.aspx?x=dnd/4pr/20110110Personally these seem a bit powerful to me, but hey if my players want to buy them and use them, all the power to them.
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