Post by Gilvan Blight on Jan 12, 2011 11:56:52 GMT -5
Heroes of Shadow
Characters in a Dungeons & Dragons game share common traits, including a thirst for excitement, a need to explore the mysterious places of the world, and a willingness to take on challenges against which the common folk cannot stand. Heroes of shadow are no different, although such characters might have darker motivations and techniques for facing the dangers arrayed against them. We've shown off something of the necromancer in our initial look into the book, but let's elaborate on the classes and races covered.
Heroes of Shadow provides all the information you need to create and play assassins, paladins, and warlocks who invest in shadow power. This book further offers new choices for the cleric, the warlock, and the wizard, focusing on how these classes adapt shadow magic to enhance their capabilities. Also appearing in this book is the vampire class, which enables you to play a creature of the night in all its dark glory.
Shadow magic has an understandably sinister reputation, and none know that reputation more intimately than the races of shadow—creatures for whom shadow magic is an intrinsic part of their souls. Heroes of Shadow introduces three races suitable for players who want to build characters infused with the power of shadow:
Revenant: Everything a character accomplished in life serves as a mere precursor of his or her true purpose—a purpose that becomes apparent only after he or she returns from death as a revenant to inhabit the world once more.
Shade: Shades are human mortals who have willingly embraced the darkness by engaging in secret rituals that infuse their souls with shadow.
Vryloka: The vampirism that infects the ancient human race of the vryloka is a fell curse that taints their ancient bloodline.
More info including a preview of the Shade:
www.wizards.com/dnd/Article.aspx?x=dnd/4pr/20110110
Characters in a Dungeons & Dragons game share common traits, including a thirst for excitement, a need to explore the mysterious places of the world, and a willingness to take on challenges against which the common folk cannot stand. Heroes of shadow are no different, although such characters might have darker motivations and techniques for facing the dangers arrayed against them. We've shown off something of the necromancer in our initial look into the book, but let's elaborate on the classes and races covered.
Heroes of Shadow provides all the information you need to create and play assassins, paladins, and warlocks who invest in shadow power. This book further offers new choices for the cleric, the warlock, and the wizard, focusing on how these classes adapt shadow magic to enhance their capabilities. Also appearing in this book is the vampire class, which enables you to play a creature of the night in all its dark glory.
Shadow magic has an understandably sinister reputation, and none know that reputation more intimately than the races of shadow—creatures for whom shadow magic is an intrinsic part of their souls. Heroes of Shadow introduces three races suitable for players who want to build characters infused with the power of shadow:
Revenant: Everything a character accomplished in life serves as a mere precursor of his or her true purpose—a purpose that becomes apparent only after he or she returns from death as a revenant to inhabit the world once more.
Shade: Shades are human mortals who have willingly embraced the darkness by engaging in secret rituals that infuse their souls with shadow.
Vryloka: The vampirism that infects the ancient human race of the vryloka is a fell curse that taints their ancient bloodline.
More info including a preview of the Shade:
www.wizards.com/dnd/Article.aspx?x=dnd/4pr/20110110